vkdoom_m/src/rendering/vulkan/system
2019-05-12 23:05:31 +02:00
..
vk_buffers.cpp - VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called. 2019-05-02 01:35:04 +02:00
vk_buffers.h - make the VkHardwareTexture and VKBuffer linked lists private 2019-04-30 19:49:29 +02:00
vk_builders.cpp - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
vk_builders.h - fix model chasecam crash 2019-05-12 23:05:31 +02:00
vk_device.cpp - add vk_debug_callstack for getting the location where a vulkan warning or error happens 2019-05-09 22:41:47 +02:00
vk_device.h - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
vk_framebuffer.cpp - fix wrong screenshot gamma 2019-05-10 18:02:27 +02:00
vk_framebuffer.h - implement stat gpu on vulkan and fix it on opengl 2019-04-30 22:55:35 +02:00
vk_objects.h - Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!) 2019-05-10 02:16:26 +02:00
vk_swapchain.cpp - this should be better for when vsync is off if I read the vulkan spec correctly 2019-04-30 19:26:28 +02:00
vk_swapchain.h - apply vk_hdr immediately and delay initial swapchain creation until first image needs to be acquired 2019-04-11 04:26:43 +02:00