vkdoom_m/wadsrc/static/zscript
Boondorl bd60fd7546 Added initial Behavior API
Allows for arbitrary behaviors to be attached to Actors in a way that doesn't require the use of Inventory tokens. This list can't be freely modified nor can it have duplicates meaning it has far better deterministic behavior than using Inventory items for this purpose.
2025-02-20 04:12:46 -03:00
..
actors Added initial Behavior API 2025-02-20 04:12:46 -03:00
engine add static function to convert ints to names 2025-02-08 16:49:00 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Added CRandom functions 2024-11-15 23:56:23 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
events.zs Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Improvements for VisualThinkers 2025-01-24 22:53:19 -05:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00