vkdoom_m/src/gamedata
Christoph Oelckers 6eab875ec2 - added option to show hub and episode names on the alt HUD.
Still very much work in progress because few mods have set this up.
CVARs default to off and are not exposed to the menu.
2022-10-26 17:44:51 +02:00
..
textures Add canvastexture definition to animdefs. 2022-07-25 18:50:16 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h
a_weapons.cpp - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
a_weapons.h - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
d_dehacked.cpp - fixed type of third argument of MBF21's MonsterMeleeAttack function. 2022-06-16 10:31:39 +02:00
d_dehacked.h
decallib.cpp Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example." 2022-02-09 09:11:07 -05:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
doomfont.h - fix detection for misplaced | when creating the small fallback font 2022-04-04 00:05:06 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - added cutscene data parser 2022-05-31 15:02:52 +02:00
g_mapinfo.h - added cutscene data parser 2022-05-31 15:02:52 +02:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
gi.h - added cutscene data parser 2022-05-31 15:02:52 +02:00
info.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
info.h - added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo. 2022-04-17 08:53:52 +02:00
keysections.cpp Prevent Keyconf from adding duplicate playerclass 2022-08-17 21:12:10 +02:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp - added an option to delete a terrain type from a texture. 2022-04-28 08:42:12 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
statistics.cpp - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
teaminfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
teaminfo.h
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00