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common
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Fixed issue where seams can be seen when using animated fire textures
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2025-05-11 00:09:52 -03:00 |
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console
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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g_statusbar
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Scriptified DBaseStatusBar::Draw
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2025-05-06 11:46:34 -03:00 |
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gamedata
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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intermission
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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launcher
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save extraArgs to CVar for easier testing
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2025-05-15 20:50:22 -03:00 |
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maploader
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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menu
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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playsim
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fix CalcModelFrame/SetBone/GetBone/SetAnimation not grabbing smf from modeldata for decoupled anims
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2025-05-10 18:24:16 -03:00 |
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posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
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r_data
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fix MDL_USEROTATIONCENTER
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2025-05-11 01:12:55 -03:00 |
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rendering
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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scripting
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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am_map.cpp
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Added am_showlevelname CVar
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2025-04-27 01:31:13 -03:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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split stb_include into .cpp and .h
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2025-04-23 18:49:23 -03:00 |
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ct_chat.cpp
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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d_iwad.cpp
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save extraArgs to CVar for easier testing
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2025-05-15 20:50:22 -03:00 |
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d_main.cpp
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Fixed up game id
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2025-05-09 20:39:56 -03:00 |
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d_main.h
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save togglehud to ini so that it can be properly restored on crash/exit
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2025-04-17 18:57:11 -03:00 |
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d_net.cpp
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Fixed up game id
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2025-05-09 20:39:56 -03:00 |
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d_net.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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d_protocol.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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doomdata.h
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Added spawn origin flags.
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2025-02-20 04:13:36 -03:00 |
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doomdef.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.cpp
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomstat.h
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Lobby Overhaul
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2025-03-07 20:32:52 -05:00 |
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doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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empty.cpp
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events.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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fix bug with direct cvar assignment being mistakenly allowed
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2025-04-17 18:57:11 -03:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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g_levellocals.h
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
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gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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hu_scores.cpp
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Fixed crash with teamplay and the scoreboard
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2025-03-17 14:06:36 -03:00 |
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hu_stuff.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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m_cheat.cpp
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Fixed setinv cheat
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2025-03-14 21:10:44 -03:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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add a few commonly-used gzdoom-specific properties to the dehacked parser
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2025-04-29 08:05:38 -03:00 |
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p_conversation.cpp
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Added missing return values in VM calls
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2025-03-19 15:17:29 -03:00 |
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p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_openmap.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-09 17:06:16 -03:00 |
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p_saveg.cpp
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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p_saveg.h
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p_setup.cpp
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Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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2025-05-06 11:47:45 -03:00 |
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p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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Fixed inventory ticking when playing online
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2025-03-24 22:40:49 -03:00 |
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Clean up for Behavior API
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2025-02-20 04:12:46 -03:00 |
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serializer_doom.h
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Netcode Overhaul
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2025-03-05 12:52:52 -05:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
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version.h
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Haiku support patch
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2025-04-05 20:49:45 -04:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |