..
credits
engine
The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo)
2024-03-13 23:48:56 -03:00
filter
Use old SNDINFO syntax for ID24 sounds
2025-05-06 22:02:38 -03:00
fonts
- added characters U-0404 and U-0490 for Ukrainian language support.
2022-11-06 14:55:30 +01:00
glstuff
graphics
- add automap default markers for all games (can be overridden)
2024-11-11 06:51:30 -05:00
maparrows
mapinfo
Use correct ID24 actors ednums
2025-05-06 11:49:33 -03:00
sbarinfo
shaders
- renormalize normals on scaled models
2025-02-22 13:22:41 -05:00
shaders_gles
Isometric Mode and Robin ( #2618 )
2024-08-11 10:04:40 -04:00
sounds
- add new dsquake by Enjay
2025-03-25 13:17:46 -04:00
sprites
Set the ZDRay-specific things to not spawn in the MAPINFO
2021-10-05 18:17:28 +08:00
textures
Forgot to add the skymist lumps.
2025-05-06 11:47:45 -03:00
widgets
use a more complete font did some primitive font substitution logic.
2024-01-02 18:58:39 +01:00
xlat
- fixed. Boom's generalized crushers must stop 8 units above the floor
2023-09-15 00:35:20 +02:00
zscript
Fixed a major bug
2025-05-14 12:35:01 -03:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt
add total chaos retro and full maps to compatibility.txt
2024-06-24 17:23:08 -04:00
decaldef.txt
fix gldefs and decaldef being inverted
2025-05-06 22:10:28 -03:00
dehsupp.txt
- fixed MBF21's A_SeekTracer.
2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
language.0
- language update
2025-02-22 12:03:07 -05:00
language.csv
- language update
2025-02-22 12:03:07 -05:00
language.def
Properly assign tags to various Raven game items
2025-03-22 14:49:27 -03:00
lmacros.csv
- language update
2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt
Added a menu option for am_showlevelname
2025-05-05 12:01:13 -03:00
menudef.zsimple
add snd_footstepvolume to sound options menu
2024-12-21 04:33:25 -05:00
netnotch.dat
newconsolefont.hex
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
add support for DEHEXTRA's extended sound range ( #1258 )
2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
textcolors.txt
- added more contrast to the Cream font color.
2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn
Updated default xg.wopn bank
2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
zscript.txt
Add support for ID24 monsters and decorations
2025-05-06 11:49:33 -03:00