whatever spawned the random spawner already took care of this. - Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely move the spawned missile outside of its shooter (and potentially beyond a wall the shooter might happen to be standing next to). SVN r4194 (trunk) |
||
|---|---|---|
| .. | ||
| a_acolyte.cpp | ||
| a_alienspectres.cpp | ||
| a_coin.cpp | ||
| a_crusader.cpp | ||
| a_entityboss.cpp | ||
| a_inquisitor.cpp | ||
| a_loremaster.cpp | ||
| a_oracle.cpp | ||
| a_programmer.cpp | ||
| a_reaver.cpp | ||
| a_rebels.cpp | ||
| a_sentinel.cpp | ||
| a_spectral.cpp | ||
| a_stalker.cpp | ||
| a_strifeglobal.h | ||
| a_strifeitems.cpp | ||
| a_strifestuff.cpp | ||
| a_strifeweapons.cpp | ||
| a_templar.cpp | ||
| a_thingstoblowup.cpp | ||
| strife_sbar.cpp | ||