Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD. Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations. |
||
|---|---|---|
| .. | ||
| credits | ||
| filter | ||
| fonts/consolefont | ||
| glstuff | ||
| graphics | ||
| maparrows | ||
| mapinfo | ||
| sbarinfo | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| xlat | ||
| zscript | ||
| althudcf.txt | ||
| animdefs.txt | ||
| botsupp.txt | ||
| compatibility.txt | ||
| decaldef.txt | ||
| defbinds.txt | ||
| dehsupp.txt | ||
| etc.h.txt | ||
| fontdefs.txt | ||
| in_epi1.txt | ||
| in_epi2.txt | ||
| in_epi3.txt | ||
| in_htc1.txt | ||
| in_htc2.txt | ||
| in_htc3.txt | ||
| indexfont | ||
| iwadinfo.txt | ||
| language.csv | ||
| language.def | ||
| lmacros.csv | ||
| lockdefs.txt | ||
| menudef.txt | ||
| netnotch.dat | ||
| newconsolefont.hex | ||
| notch.dat | ||
| reverbs.txt | ||
| sbarinfo.txt | ||
| sndinfo.txt | ||
| sndseq.txt | ||
| spaldoom.lmp | ||
| spalhtic.lmp | ||
| strifehelp.acs | ||
| teaminfo.txt | ||
| terrain.txt | ||
| textcolors.txt | ||
| textures.txt | ||
| things.h.txt | ||
| vga-rom-font.16 | ||
| x11r6rgb.txt | ||
| xg.wopn | ||
| xhairs.txt | ||
| zscript.txt | ||