vkdoom_m/src/scripting
Christoph Oelckers cfda1a49d4 - forgot to save the last fix for the previous commit.
- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
..
backend - forgot to save the last fix for the previous commit. 2017-03-02 11:58:30 +01:00
decorate - native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone. 2017-02-28 14:38:50 +01:00
vm - implemented the basics of a working metadata system. 2017-02-27 23:28:19 +01:00
zscript - native meta variables are not needed anymore. They were only a temporary aid to properly handle this, but now all have been redone. 2017-02-28 14:38:50 +01:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
thingdef_properties.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00