vkdoom_m/src/sound
Zandrewnum f6bdbfe535 APROP_SoundClass inits a default value and checks for null pointers
- Gave default init value to SoundClass as "Player"
- Changed SoundClass detection to use the if/else structure
- Checked for null pointer in S_FindSkinnedSound when reading the player's sound class
2021-05-28 20:22:37 +02:00
..
s_advsound.cpp APROP_SoundClass inits a default value and checks for null pointers 2021-05-28 20:22:37 +02:00
s_doomsound.cpp - Fix the previous commit 2021-01-18 04:02:12 -05:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp Raise SNDSEQ limit to 4096 sequences 2020-10-25 15:58:30 +01:00
s_sndseq.h Raise SNDSEQ limit to 4096 sequences 2020-10-25 15:58:30 +01:00
s_sound.h - moved game specific data out of the sound backend. 2020-04-11 20:20:35 +02:00