- Gave default init value to SoundClass as "Player" - Changed SoundClass detection to use the if/else structure - Checked for null pointer in S_FindSkinnedSound when reading the player's sound class |
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|---|---|---|
| .. | ||
| s_advsound.cpp | ||
| s_doomsound.cpp | ||
| s_doomsound.h | ||
| s_sndseq.cpp | ||
| s_sndseq.h | ||
| s_sound.h | ||