..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
2010-08-01 04:31:18 +00:00
fragglescript
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
g_doom
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
g_heretic
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
g_hexen
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
g_raven
- Updated scripting branch to latest version in trunk.
2013-06-07 03:31:30 +00:00
g_shared
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
g_strife
Merge branch 'master' into scripting
2015-01-29 20:53:08 -06:00
intermission
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
menu
Merge commit ' ec58178695' into scripting
2015-04-28 09:34:51 +02:00
oplsynth
Update nukedopl3.cpp
2015-02-14 00:01:54 +09:00
posix
- Import GAMENAMELOWERCASE macro from Zandronum.
2015-04-02 13:27:52 +02:00
r_data
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
resourcefiles
- fixed: FResourceLump::LumpNameSetup's iname parameter can point to the FullName variable's stringbuffer so any assignment to that variable must be done indirectly.
2015-04-04 20:52:55 +02:00
sfmt
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
sound
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
textures
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
thingdef
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
timidity
Fixed incorrect volume levels of Timidity instruments
2014-12-31 12:48:18 +02:00
win32
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
zscript
Improve disassembly of branch instructions
2015-03-13 23:26:33 -05:00
__autostart.cpp
Eliminate .mreg section
2015-03-14 22:16:05 -05:00
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
actorptrselect.cpp
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
actorptrselect.h
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
am_map.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
Eliminate .mreg section
2015-03-14 22:16:05 -05:00
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
b_game.cpp
- Fixed: FCajunMaster::End() was missing a bot check.
2014-12-24 19:41:49 +00:00
b_move.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
b_think.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
- Fixed: Default movedown bind was set to "insert" and not "ins".
2015-03-23 21:51:33 -04:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
2015-02-07 16:45:44 +01:00
c_dispatch.h
Retry setting unknown cvars after CVARINFOs are processed.
2014-12-26 17:21:57 -06:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
Add wad name to mapchecksum output
2015-03-26 22:01:57 -05:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.h
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
d_dehacked.h
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Consolidate archive sorting into FResourceFile base class
2015-04-03 20:22:18 -05:00
d_main.cpp
Merge commit ' 6e45c565a0' into scripting
2015-04-28 12:59:20 +02:00
d_main.h
- add Group feature to handle Autoload-groups
2015-03-04 17:07:19 -06:00
d_net.cpp
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
d_player.h
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
d_ticcmd.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
decallib.h
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
dobject.cpp
Use PField instead of PSymbolVariable for DECORATE expressions
2013-08-23 22:02:51 -05:00
dobject.h
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
dobjgc.cpp
Make global symbols survive GC runs
2013-10-29 22:05:43 -05:00
dobjtype.cpp
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
dobjtype.h
Eliminate .mreg section
2015-03-14 22:16:05 -05:00
doomdata.h
- cleanup
2015-04-04 14:12:04 +02:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
2015-02-12 18:57:06 +01:00
doomerrors.h
- Added the -norun parameter to quit the game just before video
2009-03-18 05:02:32 +00:00
doomstat.cpp
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
doomstat.h
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
doomtype.h
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
dsectoreffect.h
More header cleanup.
2008-09-15 00:47:31 +00:00
dthinker.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
dthinker.h
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
2012-10-18 03:19:27 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by
2012-10-30 01:38:05 +00:00
farchive.h
- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by
2012-10-30 01:38:05 +00:00
files.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
files.h
fixed compilation with latest LZMA SDK on Windows.
2014-06-26 09:43:51 +02:00
g_doomedmap.cpp
Merge commit ' 6e45c565a0' into scripting
2015-04-28 12:59:20 +02:00
g_game.cpp
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
g_level.h
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
g_mapinfo.cpp
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
g_skill.cpp
Merge branch 'master' into gonesolong
2014-12-20 19:13:14 -06:00
gameconfigfile.cpp
Improve default IWAD search paths for Unix
2015-03-23 17:01:49 -05:00
gameconfigfile.h
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
2013-05-25 16:34:23 +00:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
info.cpp
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
info.h
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
m_cheat.h
- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
2010-03-25 20:38:00 +00:00
m_crc32.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_misc.h
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
- Import GAMENAMELOWERCASE macro from Zandronum.
2015-04-02 13:27:52 +02:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
Remove duplicated names from namedef.h
2013-10-29 22:05:32 -05:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
Eliminate .mreg section
2015-03-14 22:16:05 -05:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp
- Merge BSP-able polyobjects back into the trunk.
2010-08-01 02:41:56 +00:00
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
Added work-around for vectorization issue in Apple's GCC 4.x
2014-08-03 12:21:00 +03:00
p_3dfloors.cpp
- fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap.
2015-02-10 23:01:58 +01:00
p_3dfloors.h
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
2014-10-23 17:33:42 +02:00
p_3dmidtex.cpp
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
2015-02-10 21:30:52 +01:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
p_acs.h
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
p_buildmap.cpp
Merge commit ' 6e45c565a0' into scripting
2015-04-28 12:59:20 +02:00
p_ceiling.cpp
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
p_conversation.cpp
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
p_conversation.h
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
p_doors.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_effect.cpp
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
p_effect.h
- Update scripting branch to trunk.
2012-07-14 03:04:41 +00:00
p_enemy.cpp
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
p_enemy.h
Merge commit ' ec58178695' into scripting
2015-04-28 09:34:51 +02:00
p_floor.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_glnodes.cpp
- fixed: cached GL nodes should use ZGL3 format for maximum precision.
2015-02-26 12:08:52 +01:00
p_interaction.cpp
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
p_lights.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
p_map.cpp
Merge commit ' 4f7ec3ad89' into scripting
2015-04-28 12:48:33 +02:00
p_maputl.cpp
fixed: R_PointOnSideSlow had precision issues with very short lines.
2014-08-11 12:27:04 +02:00
p_mobj.cpp
Merge commit ' 6e45c565a0' into scripting
2015-04-28 12:59:20 +02:00
p_pillar.cpp
- Added zero tag handling for Pillar actions.
2015-01-08 19:52:23 +01:00
p_plats.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_pspr.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
p_pspr.h
- Updated scripting branch to latest version in trunk.
2013-06-07 03:31:30 +00:00
p_saveg.cpp
- forgot to save this before committing...
2014-12-25 19:56:38 +01:00
p_saveg.h
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
p_sectors.cpp
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
p_setup.cpp
Merge commit ' 6e45c565a0' into scripting
2015-04-28 12:59:20 +02:00
p_setup.h
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
p_sight.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_slopes.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_spec.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
p_spec.h
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
p_states.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
p_switch.cpp
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
2012-04-27 03:17:56 +00:00
p_teleport.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
p_terrain.cpp
- Remove a duplicate of a custom offsetof macro.
2014-07-19 00:53:18 +02:00
p_terrain.h
Merge branch 'master' into scripting
2015-01-29 20:53:08 -06:00
p_things.cpp
Merge commit ' b6a4511dd1' into scripting
2015-04-28 13:08:18 +02:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00
p_trace.h
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_udmf.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_udmf.h
- merge USDF branch into trunk.
2010-08-20 12:20:51 +00:00
p_usdf.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
p_user.cpp
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
p_writemap.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
po_man.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
Remove slopetype from line_t.
2014-07-31 19:15:08 -05:00
r_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
Don't use finesine table when offseting for plane rotation
2015-02-20 22:52:30 -06:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions.
2015-04-01 11:48:47 +02:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
Merge commit ' 3849cb8623' into scripting
2015-04-28 11:59:33 +02:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
s_advsound.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
Merge commit ' fb9231a38d' into scripting
2015-04-28 09:57:01 +02:00
s_sound.h
Correctly assign the sample rate for all Blood SFX formats
2014-07-29 21:09:29 -05:00
sc_man.cpp
Let the scanner returned unsigned integers
2013-09-10 21:40:05 -05:00
sc_man.h
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
2010-09-16 03:14:32 +00:00
sc_man_scanner.re
Merge commit ' 8e0151b4c1' into scripting
2015-04-28 10:59:50 +02:00
sc_man_tokens.h
Merge commit ' 8e0151b4c1' into scripting
2015-04-28 10:59:50 +02:00
skins.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
skins.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- sync source with latest GZDoom:
2011-12-06 08:36:28 +00:00
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tarray.h
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
2010-07-23 21:19:59 +00:00
v_blend.cpp
- Update to latest version in trunk.
2012-10-17 04:24:54 +00:00
v_collection.cpp
- Fixed: Doom's status bar was lacking its default face.
2009-04-03 02:37:01 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- forgot to save this...
2015-04-01 11:57:10 +02:00
v_video.h
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
- Import GAMENAMELOWERCASE macro from Zandronum.
2015-04-02 13:27:52 +02:00
w_wad.cpp
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
w_wad.h
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
wi_stuff.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
Add Printf extension %H
2013-09-25 20:46:45 -05:00
zstring.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zstring.h
Merge branch 'master' into scripting
2015-01-29 20:53:08 -06:00
zzautozend.cpp
Eliminate .mreg section
2015-03-14 22:16:05 -05:00