vkdoom_m/src/gl
Christoph Oelckers f7fda94ec9 - changed model data to store models and textures by index instead of by pointer.
The indices are needed for efficient precaching and actual changes to the logic are minor so that this was the best option overall.
2016-05-03 15:45:21 +02:00
..
compatibility - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
data - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - changed model data to store models and textures by index instead of by pointer. 2016-05-03 15:45:21 +02:00
renderer - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
scene - rewrote texture caching so that not the base texture but the actually used translations for sprites get precached. 2016-05-03 01:00:52 +02:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
textures - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00