vkdoom_m/src/playsim
2024-10-06 22:36:49 +08:00
..
bots Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
fragglescript Updated substitution logic to only replace pointers if safe 2024-03-28 15:48:23 -04:00
mapthinkers - add messages for sector light change, thinker creation, and destruction 2024-08-11 15:58:33 -04:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_decals.cpp Some initial decal rendering 2024-09-28 22:17:17 +02:00
a_dynlight.cpp Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-08-04 07:21:43 +08:00
a_dynlight.h Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
a_morph.h Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
a_pickups.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
a_pickups.h
a_sharedglobal.h Update quake radii from int -> double 2024-03-28 15:48:45 -04:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
actor.h Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
actorinlines.h Added FloatBobFactor 2024-09-29 16:08:02 -04:00
actorptrselect.cpp
actorptrselect.h
d_player.h Network messages will now show usernames instead of just numbers 2024-05-26 20:29:23 -03:00
dthinker.cpp Disable effects on Actors set not to render locally 2024-07-31 07:00:38 -04:00
dthinker.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_3dfloors.cpp Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
p_3dfloors.h Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
p_3dmidtex.cpp Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition 2024-10-06 22:36:49 +08:00
p_3dmidtex.h
p_acs.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
p_acs.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp Properly fix double interpolation for IQM models 2024-09-13 17:05:22 -03:00
p_checkposition.h
p_destructible.cpp Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_destructible.h Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_effect.cpp restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in 2024-04-29 04:51:13 -04:00
p_effect.h Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement. 2024-08-03 18:45:48 -03:00
p_enemy.cpp Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom. 2024-10-03 12:24:16 +02:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp Merge tag 'g4.12.2' 2024-06-23 22:27:45 +02:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h Add RADF_CIRCULARTHRUST and matching XF_/RTF_ flags 2024-09-29 17:56:41 -04:00
p_map.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
p_maputl.cpp Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
p_maputl.h Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_mobj.cpp Merge commit '6b5be653dc' 2024-10-06 21:29:38 +08:00
p_pspr.cpp Fixed A_OverlayPivotAlign using bitwise or instead of assigning 2024-04-18 01:08:46 -03:00
p_pspr.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_secnodes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_sectors.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_sight.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_spec.cpp - SPAC_Walking should check for SPAC_MCross not SPAC_PCross 2024-10-01 17:38:58 -04:00
p_spec.h Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE. 2024-09-29 18:12:30 -04:00
p_switch.cpp fixed CheckswitchRange logic for multiple switches on a line. 2023-09-16 21:06:10 +02:00
p_tags.cpp - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
p_tags.h add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID 2023-08-02 00:41:10 -04:00
p_teleport.cpp added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 12:32:19 +02:00
p_things.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_trace.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
p_trace.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
p_user.cpp SetSkin and GetSkinCount added to PlayerInfo class 2024-09-29 18:14:52 -04:00
po_man.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp Exported LinePortals 2023-01-15 22:01:37 +01:00
portal.h - fixed a few warnings pointed out by GCC. 2023-04-21 00:41:21 +08:00
shadowinlines.h Fixed problem in CheckForShadows(). 2024-10-01 11:47:33 -03:00
statnums.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00