vkdoom_m/wadsrc/static/shaders
2024-10-04 02:46:07 +02:00
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lightmap Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00
lightprobe Add the shaders needed to create convoluted PBR maps 2024-10-04 02:46:07 +02:00
pp Fix gl_ssao_debug 4 rendering glitch when multisample is active 2024-03-18 03:19:51 +01:00
scene Use inverse square distance attenuation for PBR materials 2024-10-03 16:55:01 +02:00