* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately. * tag all skybox things with a type so that they can easily be distinguished at run time. * fill in the linked portal types in xlat/eternity.txt. |
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|---|---|---|
| .. | ||
| base.txt | ||
| defines.i | ||
| doom.txt | ||
| doom_base.txt | ||
| eternity.txt | ||
| heretic.txt | ||
| heretic_base.txt | ||
| strife.txt | ||
| strife_base.txt | ||