vkdoom_m/src/common/rendering/vulkan
2023-12-26 04:30:54 +01:00
..
accelstructs Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
buffers Rename StreamData to SurfaceUniforms 2023-12-26 04:30:54 +01:00
commands Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
descriptorsets Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
framebuffers Add GetDevice function instead of accessing device member directly 2023-04-16 17:07:55 +02:00
pipelines Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
samplers Configurable sampling per custom texture in material shaders 2023-08-25 18:18:03 +02:00
shaders Rename StreamData to SurfaceUniforms 2023-12-26 04:30:54 +01:00
textures Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
vk_postprocess.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
vk_postprocess.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_pprenderstate.cpp Remove multithreading RenderState as that seemed to be a poor approach 2023-10-09 03:20:19 +02:00
vk_pprenderstate.h Change the folder structure of the vulkan backend to better reflect what is going on 2023-04-16 16:39:15 +02:00
vk_renderdevice.cpp Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
vk_renderdevice.h Add code that should draw the mesh 2023-10-19 22:09:26 +02:00
vk_renderstate.cpp Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00
vk_renderstate.h Rename StreamData to SurfaceUniforms 2023-12-26 04:30:54 +01:00