vkdoom_m/wadsrc/static/shaders
2023-12-26 04:30:54 +01:00
..
lightmap Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
pp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
scene Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh 2023-12-26 04:30:54 +01:00