vkdoom_m/src/maploader/udmf.h
Professor Hastig f92f6b8de4 added wall texture skewing.
This uses the same UDMF properties as Eternity recently introduced for the same feature.
2023-10-20 08:23:56 +02:00

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798 B
C++

#ifndef __P_UDMF_H
#define __P_UDMF_H
#include "sc_man.h"
#include "m_fixed.h"
class UDMFParserBase
{
protected:
FScanner sc;
FName namespc = NAME_None;
int namespace_bits;
FString parsedString;
bool BadCoordinates = false;
void Skip();
FName ParseKey(bool checkblock = false, bool *isblock = NULL);
int CheckInt(FName key);
double CheckFloat(FName key);
double CheckCoordinate(FName key);
DAngle CheckAngle(FName key);
bool CheckBool(FName key);
const char *CheckString(FName key);
int MatchString(FName key, const char* const* strings, int defval);
template<typename T>
bool Flag(T &value, int mask, FName key)
{
if (CheckBool(key))
{
value |= mask;
return true;
}
else
{
value &= ~mask;
return false;
}
}
};
#define BLOCK_ID (ENamedName)-1
#endif