vkdoom_m/src/rendering/hwrenderer/scene
Professor Hastig f92f6b8de4 added wall texture skewing.
This uses the same UDMF properties as Eternity recently introduced for the same feature.
2023-10-20 08:23:56 +02:00
..
hw_bsp.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h
hw_decal.cpp Add light probes to wall decals 2021-10-14 17:35:44 +08:00
hw_drawinfo.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
hw_drawinfo.h rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_drawlist.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_drawlist.h - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
hw_drawlistadd.cpp - reinstated rendering of mid textures over two-sided wall portals. 2021-03-05 12:25:41 +01:00
hw_drawstructs.h added wall texture skewing. 2023-10-20 08:23:56 +02:00
hw_fakeflat.cpp - fixed the overlapping sector handler in hw_fakeflat.cpp. 2023-09-16 22:17:09 +02:00
hw_fakeflat.h
hw_flats.cpp Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
hw_lighting.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
hw_portal.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
hw_renderhacks.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_setcolor.cpp - Fix crash with fog and software light modes. 2021-03-29 09:38:51 -04:00
hw_sky.cpp rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_skyportal.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_spritelight.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-22 18:06:05 +08:00
hw_sprites.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
hw_walldispatcher.h rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
hw_walls.cpp added wall texture skewing. 2023-10-20 08:23:56 +02:00
hw_walls_vertex.cpp Fix using wrong lightmap UV coordinates after all the wall clipping did its thing 2021-10-03 03:47:40 +02:00
hw_weapon.cpp fix rare crash due to null caller 2023-08-02 01:05:24 -04:00
hw_weapon.h add BobWeapon3D 2022-12-09 21:49:38 +01:00