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hw_bsp.cpp
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_clipper.cpp
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- moved DObject and core parts of the VM to 'common'.
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2020-04-11 20:20:51 +02:00 |
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hw_clipper.h
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hw_decal.cpp
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Add light probes to wall decals
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2021-10-14 17:35:44 +08:00 |
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hw_drawinfo.cpp
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lightmode refactor
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2023-07-17 22:50:05 +02:00 |
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hw_drawinfo.h
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_drawlist.cpp
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Fix using wrong lightmap UV coordinates after all the wall clipping did its thing
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2021-10-03 03:47:40 +02:00 |
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hw_drawlist.h
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- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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hw_drawlistadd.cpp
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- reinstated rendering of mid textures over two-sided wall portals.
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2021-03-05 12:25:41 +01:00 |
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hw_drawstructs.h
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added wall texture skewing.
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2023-10-20 08:23:56 +02:00 |
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hw_fakeflat.cpp
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- fixed the overlapping sector handler in hw_fakeflat.cpp.
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2023-09-16 22:17:09 +02:00 |
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hw_fakeflat.h
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hw_flats.cpp
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Added the following GL Light flags:
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2022-05-31 09:12:59 +02:00 |
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hw_lighting.cpp
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_lighting.h
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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hw_portal.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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hw_portal.h
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- removed volatile type punning for clipping against line portals.
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2022-07-14 10:39:11 +02:00 |
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hw_renderhacks.cpp
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_setcolor.cpp
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- Fix crash with fog and software light modes.
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2021-03-29 09:38:51 -04:00 |
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hw_sky.cpp
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_skyportal.cpp
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_spritelight.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2022-01-22 18:06:05 +08:00 |
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hw_sprites.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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hw_walldispatcher.h
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rewrite of HWWalls to allow grabbing the output from the render item generator.
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2023-10-19 18:35:51 +02:00 |
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hw_walls.cpp
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added wall texture skewing.
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2023-10-20 08:23:56 +02:00 |
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hw_walls_vertex.cpp
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Fix using wrong lightmap UV coordinates after all the wall clipping did its thing
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2021-10-03 03:47:40 +02:00 |
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hw_weapon.cpp
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fix rare crash due to null caller
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2023-08-02 01:05:24 -04:00 |
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hw_weapon.h
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add BobWeapon3D
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2022-12-09 21:49:38 +01:00 |