161 lines
3.2 KiB
C++
161 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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#include <fnmatch.h>
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#ifdef __APPLE__
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#include <AvailabilityMacros.h>
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#endif // __APPLE__
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#include "cmdlib.h"
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#include "d_protocol.h"
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#include "i_system.h"
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#include "gameconfigfile.h"
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#include "x86.h"
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void I_Tactile(int /*on*/, int /*off*/, int /*total*/)
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{
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}
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static ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd()
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{
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return &emptycmd;
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}
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//
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// I_Init
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//
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void I_Init()
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{
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extern void CalculateCPUSpeed();
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CheckCPUID(&CPU);
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CalculateCPUSpeed();
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DumpCPUInfo(&CPU);
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}
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void I_SetIWADInfo()
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{
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}
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bool I_WriteIniFailed()
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{
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printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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return false; // return true to retry
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}
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static const char *pattern;
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#if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080
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static int matchfile(struct dirent *ent)
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#else
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static int matchfile(const struct dirent *ent)
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#endif
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{
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return fnmatch(pattern, ent->d_name, FNM_NOESCAPE) == 0;
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}
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void *I_FindFirst(const char *const filespec, findstate_t *const fileinfo)
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{
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FString dir;
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const char *const slash = strrchr(filespec, '/');
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if (slash)
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{
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pattern = slash + 1;
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dir = FString(filespec, slash - filespec + 1);
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fileinfo->path = dir;
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}
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else
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{
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pattern = filespec;
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dir = ".";
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}
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fileinfo->current = 0;
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fileinfo->count = scandir(dir.GetChars(), &fileinfo->namelist, matchfile, alphasort);
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if (fileinfo->count > 0)
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{
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return fileinfo;
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}
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return (void *)-1;
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}
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int I_FindNext(void *const handle, findstate_t *const fileinfo)
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{
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (state->current < fileinfo->count)
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{
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return ++state->current < fileinfo->count ? 0 : -1;
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}
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return -1;
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}
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int I_FindClose(void *const handle)
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{
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findstate_t *const state = static_cast<findstate_t *>(handle);
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if (handle != (void *)-1 && state->count > 0)
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{
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for (int i = 0; i < state->count; ++i)
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{
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free(state->namelist[i]);
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}
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free(state->namelist);
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state->namelist = nullptr;
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state->count = 0;
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}
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return 0;
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}
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int I_FindAttr(findstate_t *const fileinfo)
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{
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dirent *const ent = fileinfo->namelist[fileinfo->current];
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const FString path = fileinfo->path + ent->d_name;
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bool isdir;
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if (DirEntryExists(path, &isdir))
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{
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return isdir ? FA_DIREC : 0;
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}
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return 0;
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}
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TArray<FString> I_GetGogPaths()
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{
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// GOG's Doom games are Windows only at the moment
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return TArray<FString>();
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}
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