vkdoom_m/src/rendering/hwrenderer
Christoph Oelckers f9d2dc51d0 - cleanup of new colorization code.
- profiling shows that running the code for applying the colorization and the gradients is extremely expensive, apparently this always causes a cache miss, so now the entire thing is enabled by a sidedef flag.
2019-12-29 11:30:36 +01:00
..
data - fixed: light mode from mapinfo had no effect 2019-06-12 09:49:40 +03:00
dynlights - hook up dynamic lights 2019-07-25 04:19:05 +02:00
models - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
postprocessing - consolidated postprocessing code a bit. 2019-06-20 11:55:45 +02:00
scene - cleanup of new colorization code. 2019-12-29 11:30:36 +01:00
textures - the texture precaching message is supposed to be debug only 2019-12-20 14:38:22 +01:00
utility - moved the generic palette utilities and the matrix class to 'utility' 2019-08-20 23:05:20 +02:00