vkdoom_m/wadsrc/static/shaders/lightmap
Magnus Norddahl 4655b02f06 Fix using wrong surface for the extra BLAS structures for trace hits
Add gl_raytrace for ray tracing the level mesh
2024-09-05 00:15:59 +02:00
..
binding_lightmapper.glsl Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
binding_raytrace.glsl Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
binding_textures.glsl Split frag_raytrace.glsl into multiple files as it has become completely unreadable 2023-09-26 22:56:01 +02:00
binding_viewer.glsl Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00
frag_blur.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
frag_copy.glsl Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
frag_raytrace.glsl Atlas tile adjustments 2024-02-28 00:59:41 +01:00
frag_resolve.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
frag_viewer.glsl Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00
montecarlo.glsl Move monte carlo math functions to its own file 2024-02-26 16:21:04 +01:00
polyfill_rayquery.glsl Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00
trace_ambient_occlusion.glsl Move monte carlo math functions to its own file 2024-02-26 16:21:04 +01:00
trace_bounce.glsl Add light bounce 2024-02-26 17:00:28 +01:00
trace_levelmesh.glsl Change the math for two-sided surfaces 2024-03-04 23:39:35 +01:00
trace_light.glsl Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
trace_sunlight.glsl Change the math for two-sided surfaces 2024-03-04 23:39:35 +01:00
vert_copy.glsl Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
vert_raytrace.glsl Atlas tile adjustments 2024-02-28 00:59:41 +01:00
vert_screenquad.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
vert_viewer.glsl Fix using wrong surface for the extra BLAS structures for trace hits 2024-09-05 00:15:59 +02:00