vkdoom_m/src/polyrenderer/drawers
2018-11-29 00:17:40 +01:00
..
poly_buffer.cpp - use the worker threads to clear the stencil buffer 2018-06-10 12:42:19 +02:00
poly_buffer.h - use the worker threads to clear the stencil buffer 2018-06-10 12:42:19 +02:00
poly_draw_args.cpp - move DrawArray and DrawElements to PolyTriangleDrawer 2018-06-10 15:58:01 +02:00
poly_draw_args.h - move DrawArray and DrawElements to PolyTriangleDrawer 2018-06-10 15:58:01 +02:00
poly_triangle.cpp - add NUMA awareness to drawer threads 2018-11-22 14:48:09 +01:00
poly_triangle.h - only do shade clamps if needed 2018-11-26 12:18:07 +01:00
screen_triangle.cpp - _mm_rcp_ps may be faster but its precision is too poor 2018-11-29 00:17:40 +01:00
screen_triangle.h - change DrawSpanOpt32 to render a scanline in multiple steps as the speed is about the same and it will make it easier to use SSE for each of the steps 2018-11-25 15:49:15 +01:00