A fork of the discontinued VKDoom with a few missing fixes.
- C++ 71.9%
- C 20.1%
- ZenScript 5.8%
- Yacc 0.6%
- CMake 0.5%
- Other 0.8%
Readds the feature to allow players to ready up during stat screens and intermissions instead of autoskipping based on whoever closed it. Comes with a variety of ways to tweak this behavior such as percentage-based auto starting (with a timer), the ability to unready as needed, and who can control it. Players will still be able to skip through individual screen jobs within the runner while waiting to ready up. |
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|---|---|---|
| .devcontainer | ||
| .github | ||
| bin/windows | ||
| cmake | ||
| docs | ||
| fm_banks | ||
| libraries | ||
| soundfont | ||
| specs | ||
| src | ||
| tools | ||
| unused | ||
| wadsrc | ||
| wadsrc_bm | ||
| wadsrc_extra | ||
| wadsrc_lights | ||
| wadsrc_widepix | ||
| .gitattributes | ||
| .gitignore | ||
| AppImageBuilder.yml | ||
| auto-setup-linux.sh | ||
| auto-setup-windows-arm.cmd | ||
| auto-setup-windows.cmd | ||
| CMakeLists.txt | ||
| LICENSE | ||
| options.checklist | ||
| README.md | ||
| vcpkg.json | ||
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
Resources
- https://zdoom.org/ - Home Page
- https://forum.zdoom.org/ - Forum
- https://zdoom.org/wiki/ - Wiki
- https://dsc.gg/zdoom - Discord Server
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)