vkdoom_m/src
Christoph Oelckers fb6e4becaa added rudimentary support for DSDA's COMPLVL lumo.
This cannot of course set real complevels, so what it does is set all appropriate compatibility flags from the respective preset.
It does leave out a few flags that are preferably left to the user, like infinitely tall actors or wall running.
2023-11-04 12:36:26 +01:00
..
common fix int assign optimization constants generating broken code because they weren't expected 2023-11-01 16:51:26 +01:00
console fixed two bad validations of FName's. 2023-10-08 09:27:46 +02:00
g_statusbar backend update from Raze. 2023-10-09 18:45:30 +02:00
gamedata added rudimentary support for DSDA's COMPLVL lumo. 2023-11-04 12:36:26 +01:00
intermission added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
maploader added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
menu yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
playsim Revert "When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior)" 2023-10-31 08:05:36 +01:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
rendering fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
scripting added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
sound the remaining GetChars additions. 2023-10-07 23:44:01 +02:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 add master levels to game list for steam 2023-11-02 21:41:58 +01:00
am_map.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
ct_chat.cpp more GetChars fixes in linux/macOS 2023-10-08 07:31:59 +02:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_main.cpp added rudimentary support for DSDA's COMPLVL lumo. 2023-11-04 12:36:26 +01:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h added rudimentary support for DSDA's COMPLVL lumo. 2023-11-04 12:36:26 +01:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
g_game.cpp always save the map WAD in a savegame's metadata, even if it is from the IWAD 2023-10-26 07:49:17 -04:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_level.cpp hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_misc.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_conversation.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
p_saveg.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp allocate temporary state label strings from the compiler backend's allocator. 2023-10-08 11:40:34 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00