| .. |
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bloomcombine.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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bloomextract.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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blur.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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burn.fp
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
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colormap.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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depthblur.fp
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- rewrite depthblur.fp to workaround what seemed to be a bug in the NVidia driver
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2019-04-16 16:17:23 +02:00 |
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exposureaverage.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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exposurecombine.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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exposureextract.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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fogboundary.fp
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- fix some vulkan warnings
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2019-05-13 21:15:10 +02:00 |
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func_brightmap.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_defaultlight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_defaultmat.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
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func_paletted.fp
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- added palette shader and fixed a few things.
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2018-04-07 12:17:23 +02:00 |
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func_pbr.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_spec.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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func_warp1.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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func_warp2.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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func_warp3.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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func_wavex.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_jagged.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_noise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_smooth.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_smoothnoise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_smoothtranslucent.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_software.fp
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Merge branch 'gzdoom' into materials
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2018-02-10 00:08:17 +01:00 |
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fuzz_standard.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fuzz_swirly.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
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fxaa.fp
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- fixed compilation of FXAA shader by macOS OpenGL
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2019-06-11 08:20:24 +03:00 |
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lensdistortion.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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lineardepth.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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main.fp
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- SIMPLE is never ever defined for main.fp
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2019-05-13 22:38:16 +02:00 |
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main.vp
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- fix normal vectors on models
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2019-04-17 20:42:00 +02:00 |
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material_nolight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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material_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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material_pbr.fp
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- fix distance attenuation for PBR materials
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2018-10-17 09:03:18 +02:00 |
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material_specular.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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present.fp
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- use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case
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2019-05-01 00:55:31 +02:00 |
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present_checker3d.fp
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- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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2019-03-12 23:53:20 +01:00 |
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present_column3d.fp
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- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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2019-03-12 23:53:20 +01:00 |
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present_row3d.fp
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- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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2019-03-12 23:53:20 +01:00 |
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screenquad.vp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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shadowmap.fp
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- removed array length() function from shadowmap shader
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2019-05-24 14:29:37 +03:00 |
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ssao.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
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ssaocombine.fp
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- fix wrong fog color used for ssao when using multisampling
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2019-05-05 23:23:47 +02:00 |
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stencil.fp
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- fix some vulkan warnings
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2019-05-13 21:15:10 +02:00 |
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tonemap.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |