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OrdinaryMagician
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vkdoom_m
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fc101049c6
vkdoom_m
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src
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scripting
History
Christoph Oelckers
fc101049c6
- exported gamestate variable and forced it to 32 bit internally.
...
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
..
backend
- fixed crash with bad state labels.
2017-02-16 21:51:32 +01:00
decorate
Removed DYNLIGHT preprocessor definition
2017-02-22 23:02:58 +02:00
vm
- scriptified the input functions of DMessageBoxMenu.
2017-02-18 23:05:01 +01:00
zscript
Removed DYNLIGHT preprocessor definition
2017-02-22 23:02:58 +02:00
symbols.cpp
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
symbols.h
- remove all symbols that get linked into the symbol table from the garbage collector.
2017-02-08 14:34:39 +01:00
thingdef.cpp
- fixed a few issues with actor bouncing logic.
2017-02-13 22:00:27 +01:00
thingdef.h
- remove all type table entries from garbage collection.
2017-02-08 22:43:20 +01:00
thingdef_data.cpp
- exported gamestate variable and forced it to 32 bit internally.
2017-02-23 19:29:43 +01:00
thingdef_properties.cpp
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
2017-02-08 20:37:22 +01:00