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OrdinaryMagician
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vkdoom_m
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fcd8a0ce92
vkdoom_m
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wadsrc
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static
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zscript
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ZZYZX
fcd8a0ce92
Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely
2016-12-25 13:35:03 +02:00
..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor.
2016-12-23 16:34:02 +01:00
heretic
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
hexen
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
raven
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
shared
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
strife
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
actor.txt
Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely
2016-12-25 13:35:03 +02:00
actor_checks.txt
- renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs.
2016-11-21 13:04:27 +01:00
base.txt
- added a larger batch of function exports.
2016-11-30 01:25:51 +01:00
compatibility.txt
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
constants.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00