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fragglescript
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Fixed camera rotation from FraggleScript
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2017-08-13 12:22:48 +03:00 |
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g_inventory
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The fallback path in DepleteAmmo was calling the wrong function
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2018-02-12 21:06:38 +01:00 |
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g_shared
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- Add dynamic spot lights
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2018-01-04 17:58:11 +01:00 |
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g_statusbar
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Adjust FNF enum to fix FILLZEROS
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2018-01-07 23:44:03 +01:00 |
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gl
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- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
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2018-02-24 16:04:20 -05:00 |
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intermission
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- UMAPINFO parser, including some convenience additions to FScanner.
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2017-11-19 23:04:15 +01:00 |
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math
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menu
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Marked internal menu commands as safe
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2018-01-30 16:02:30 +02:00 |
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polyrenderer
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- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
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2018-02-24 16:04:20 -05:00 |
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posix
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Removed last remnants of PowerPC Mac support
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2018-02-11 16:35:34 +02:00 |
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r_data
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Added bounds checks for color translation indices
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2017-12-17 15:13:41 +02:00 |
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rapidjson
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resourcefiles
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Update LZMA SDK to version 17.01
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2018-01-21 10:53:40 +01:00 |
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scripting
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Fixed read of potentially junk values in ZScript parser
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2018-02-21 16:26:04 +02:00 |
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sfmt
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sound
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Fixed hang when TiMidity++ executable failed to launch
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2018-02-20 12:20:18 +02:00 |
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swrenderer
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- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
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2018-02-24 16:04:20 -05:00 |
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textures
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- let TexMan.GetName return the actual name for a texture that was created from a full path name.
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2018-01-28 11:54:24 +01:00 |
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win32
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Merge branch 'master' into reverbedit
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2018-01-20 11:44:42 +01:00 |
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xlat
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Fixed uninitialized variable in XLAT parser
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2017-07-13 18:05:58 +03:00 |
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__autostart.cpp
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actionspecials.h
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actor.h
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
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actorinlines.h
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actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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Better angle selection for rotated automap sprites
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2017-12-30 12:08:32 +02:00 |
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am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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b_game.cpp
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Fixed compilation warnings reported by GCC/Clang
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2017-12-03 14:57:34 +02:00 |
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b_move.cpp
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b_think.cpp
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basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
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bbannouncer.cpp
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c_bind.cpp
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- marked a few more CCMDs unsafe.
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2018-01-20 09:11:28 +01:00 |
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c_bind.h
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c_cmds.cpp
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Marked a few more CCMDs as unsafe
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2018-01-29 13:30:36 +02:00 |
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c_console.cpp
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Marked a few commands as unsafe
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2018-01-07 15:03:49 +02:00 |
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c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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Fixed resetting CVARs via internal menu CCMDs
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2018-01-30 16:32:16 +02:00 |
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c_cvars.h
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c_dispatch.cpp
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Marked internal menu commands as safe
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2018-01-30 16:02:30 +02:00 |
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c_dispatch.h
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Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
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c_expr.cpp
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c_functions.cpp
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c_functions.h
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CMakeLists.txt
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- FreeBSD compile fix
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2018-02-10 07:56:33 -05:00 |
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cmdlib.cpp
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Fixed directory creation for POSIX targets
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2017-12-03 14:57:35 +02:00 |
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cmdlib.h
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- consolidation of 'stat' calls.
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2017-12-02 16:07:09 +01:00 |
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- added a compatibility setting for Perdition's Gate MAP31 which was having render issues with an unsupported vanilla effect.
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2018-02-27 09:53:15 +01:00 |
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compatibility.h
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configfile.cpp
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configfile.h
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critsec.h
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ct_chat.cpp
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cycler.cpp
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cycler.h
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d_dehacked.cpp
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- fixed: Phobia: The Age (or any mod with DEHACKED overriding player bits) overwrote the player's Friendly flag
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2018-02-20 04:45:15 -05:00 |
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d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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Fixed detection of the first entry from internal IWADINFO
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2017-11-18 14:37:12 +02:00 |
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d_main.cpp
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Fix failure to write under ~/ in confinement
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2018-01-21 10:52:42 +01:00 |
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d_main.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
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d_net.cpp
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Fixed string format issues reported by GCC/Clang
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2017-11-26 09:59:28 +02:00 |
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d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
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d_player.h
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Fixed crash on finishgame CCMD before starting new game
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2018-01-08 17:16:03 +02:00 |
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d_protocol.cpp
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d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
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decallib.cpp
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- print a warning if a decal definition cannot find an animator.
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2017-08-12 12:30:42 +02:00 |
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decallib.h
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dobject.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
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dobject.h
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Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
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dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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Fixed crash on exit caused by undefined class
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2018-01-31 18:40:48 +02:00 |
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dobjtype.h
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doomdata.h
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- Use FName instead of FString to store arg0str in FMapThing.
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2018-01-21 09:10:04 +01:00 |
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doomdef.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
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doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
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dthinker.h
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- added per-class think time profiling tool.
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2017-07-17 10:21:58 +02:00 |
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edata.cpp
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edata.h
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empty.cpp
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errors.h
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events.cpp
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- remove redundant vm.h include in events.cpp
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2018-01-21 01:02:00 -05:00 |
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events.h
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f_wipe.cpp
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f_wipe.h
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files.cpp
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Update LZMA SDK to version 17.01
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2018-01-21 10:53:40 +01:00 |
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files.h
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- handled all other uses of fopen that could reasonably converted to FileReader or FileWriter.
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2017-12-02 14:24:28 +01:00 |
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g_doomedmap.cpp
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g_game.cpp
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Marked a few more CCMDs as unsafe
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2018-01-29 13:30:36 +02:00 |
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g_game.h
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Fixed: don't interpolate view movements if a key press didn't result in any changes.
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2017-10-11 19:01:37 +02:00 |
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g_hub.cpp
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g_hub.h
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g_input.h
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g_level.cpp
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Made PlayerRespawn skill definition consistent
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2018-02-03 16:26:49 +02:00 |
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g_level.h
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
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g_levellocals.h
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Exposed pixel stretch to ZScript as member variable instead of function
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2017-12-29 09:42:03 +02:00 |
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g_mapinfo.cpp
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- load Doom translations when parsing UMAPINFO in order to activate the correct boss specials
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2017-12-30 16:21:02 -05:00 |
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g_pch.h
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g_pch2.h
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g_skill.cpp
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- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
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gameconfigfile.cpp
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Added SHARE_DIR search path back
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2018-02-24 17:50:13 +02:00 |
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gameconfigfile.h
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gametype.h
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gi.cpp
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- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
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2017-10-14 17:44:17 -04:00 |
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gi.h
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
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gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_module.cpp
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i_module.h
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i_net.cpp
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i_net.h
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i_time.cpp
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- fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime
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2017-12-09 06:09:48 -05:00 |
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i_time.h
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- fixed: screen->FrameTime should use an adjusted frame start time
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2017-12-07 03:01:57 -05:00 |
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i_video.h
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info.cpp
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Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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Fixed non-portable usage of __solaris__ preprocessor definition
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2017-10-24 15:32:43 +03:00 |
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
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2017-07-22 07:25:58 -04:00 |
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m_cheat.h
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m_crc32.h
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m_fixed.h
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Enabled position independent executable for generic GCC/Clang
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2017-12-29 09:39:01 +02:00 |
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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Marked a few more CCMDs as unsafe
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2018-01-29 13:30:36 +02:00 |
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m_misc.h
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- added M_GetDocumentsPath function.
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2017-12-03 21:03:44 +01:00 |
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m_png.cpp
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Fixed overbright screenshots with hardware gamma off
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2017-12-06 11:24:10 +02:00 |
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m_png.h
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Fixed overbright screenshots with hardware gamma off
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2017-12-06 11:24:10 +02:00 |
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m_random.cpp
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m_random.h
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m_swap.h
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Added overloaded Little...() functions for big endian targets
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2018-01-25 13:35:34 +02:00 |
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md5.cpp
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- handled all other uses of fopen that could reasonably converted to FileReader or FileWriter.
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2017-12-02 14:24:28 +01:00 |
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md5.h
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memarena.cpp
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memarena.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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- reworked spot lights to receive all relevant information through the args.
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2018-01-20 22:41:28 +01:00 |
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
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2017-08-12 09:15:59 +02:00 |
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p_3dfloors.h
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p_3dmidtex.cpp
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p_3dmidtex.h
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p_acs.cpp
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Make the ACS string pool reserve more strings
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2018-02-10 20:18:26 +01:00 |
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p_acs.h
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Uniform way to guard ACS stack and variables
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2018-02-03 14:39:01 +02:00 |
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p_actionfunctions.cpp
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- remove A_IsPlayingSound
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2018-01-20 19:01:47 +01:00 |
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p_blockmap.h
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p_ceiling.cpp
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p_checkposition.h
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- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
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2017-08-27 10:36:34 +02:00 |
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p_conversation.cpp
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Do not output empty conversation replies to console
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2018-01-05 16:26:31 +02:00 |
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p_conversation.h
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p_doors.cpp
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Applied texture offsets and scales on animated doors
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2017-12-29 11:47:30 +02:00 |
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p_effect.cpp
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p_effect.h
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- changed ttl in particle_t from short to int32_t for longer lifespan.
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2017-12-07 01:54:30 -05:00 |
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p_enemy.cpp
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
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p_enemy.h
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- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
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2017-07-19 15:03:27 -04:00 |
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p_floor.cpp
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p_glnodes.cpp
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Marked two more CCMDs as unsafe
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2018-01-30 15:42:03 +02:00 |
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p_interaction.cpp
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- Added DMG_NO_PAIN for DamageMobj.
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2017-12-16 12:17:55 -05:00 |
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p_lights.cpp
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p_linetracedata.h
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A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
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2018-01-21 10:54:02 +01:00 |
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
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2018-01-21 10:54:02 +01:00 |
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p_map.cpp
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Set target for blood actor with PUFFGETSOWNER flag spawned by crusher
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2018-02-19 16:57:52 +02:00 |
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p_maputl.cpp
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
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p_maputl.h
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- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
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2018-01-29 18:00:55 +01:00 |
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p_mobj.cpp
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Fixed arg0str for dynamic light actors
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2018-02-04 03:37:41 -05:00 |
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p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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p_pspr.h
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p_pusher.cpp
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p_saveg.cpp
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p_saveg.h
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p_scroll.cpp
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p_secnodes.cpp
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p_sectors.cpp
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Fixed Sector.SetYScale() function in ZScript
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2018-01-26 10:29:37 +02:00 |
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p_setup.cpp
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- check for deathmatch starts before forcing an unfriendly player to use them.
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2018-02-20 05:35:40 -05:00 |
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p_setup.h
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p_sight.cpp
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- fixed: a destination-less line portal should be ignored by the sight checking code.
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2017-08-12 12:51:45 +02:00 |
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p_slopes.cpp
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p_spec.cpp
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Fixed VM abort with null activator for SecretTrigger object
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2017-08-19 11:19:29 +03:00 |
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p_spec.h
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p_states.cpp
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Removed unused parameter from several functions in FStateDefinitions class
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2017-11-05 15:20:25 +02:00 |
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p_switch.cpp
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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p_terrain.cpp
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p_terrain.h
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p_things.cpp
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- exported P_Thing_Warp to ZScript.
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2017-11-13 21:00:17 +01:00 |
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p_tick.cpp
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Fixed linking with GCC and Clang toolchains
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2017-08-12 14:41:23 +03:00 |
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p_tick.h
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p_trace.cpp
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- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
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2018-01-27 09:32:26 +01:00 |
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p_trace.h
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- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
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2018-01-27 09:32:26 +01:00 |
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p_udmf.cpp
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- reworked spot lights to receive all relevant information through the args.
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2018-01-20 22:41:28 +01:00 |
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p_udmf.h
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p_usdf.cpp
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p_user.cpp
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
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p_xlat.cpp
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parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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Use FString::Back() when possible
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2017-10-23 11:55:20 +03:00 |
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pathexpander.h
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po_man.cpp
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po_man.h
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portal.cpp
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Fixed flags when demoting interactive portals
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2017-10-03 08:15:14 +02:00 |
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portal.h
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r_defs.h
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Fixed const correctness for secplane structure
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2018-01-18 15:34:56 +02:00 |
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r_renderer.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
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r_sky.cpp
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
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r_sky.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
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r_state.h
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r_utility.cpp
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- rename I_FPSTime function.
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2017-11-13 00:54:32 +01:00 |
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r_utility.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
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r_videoscale.cpp
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- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
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2017-10-10 07:23:05 -04:00 |
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r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
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Rect.h
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s_advsound.cpp
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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2018-01-20 19:01:47 +01:00 |
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s_environment.cpp
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Disabled reverb editor's test environment by default
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2018-02-24 17:46:04 +02:00 |
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s_playlist.cpp
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- use FileReader for reading the play list.
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2017-12-02 12:02:36 +01:00 |
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s_playlist.h
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- use FileReader for reading the play list.
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2017-12-02 12:02:36 +01:00 |
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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Marked two more CCMDs as unsafe
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2018-01-30 15:42:03 +02:00 |
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s_sound.h
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sc_man.cpp
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- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
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2017-12-02 13:09:59 +01:00 |
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sc_man.h
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- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
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2017-12-02 13:09:59 +01:00 |
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sc_man_scanner.re
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sc_man_tokens.h
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Added string representation of 'static const' token
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2017-11-02 14:45:35 +02:00 |
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serializer.cpp
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serializer.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- fixed crash when entering 'finishgame' in the console outside of a level.
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2018-01-09 20:24:25 +01:00 |
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statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
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stats.cpp
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- Fix stat output to use the console scale
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2017-06-03 16:58:09 +02:00 |
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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Better STL compatibility for array iterator
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2017-11-05 15:20:25 +02:00 |
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teaminfo.cpp
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teaminfo.h
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templates.h
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tflags.h
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tmpfileplus.cpp
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Restored handling of tmpfileplus() keep argument for POSIX targets
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2017-12-03 14:57:35 +02:00 |
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tmpfileplus.h
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- sanitization of temporary file stuff for Timidity++.
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2017-12-02 17:33:43 +01:00 |
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umapinfo.cpp
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- load translator from gameinfo instead of Doom for UMAPINFO
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2017-12-30 16:36:29 -05:00 |
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v_blend.cpp
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v_collection.cpp
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v_collection.h
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v_draw.cpp
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- added Screen.getViewWindow function
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2018-01-20 21:56:34 +01:00 |
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v_font.cpp
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- let the 3 relevant text functions handle UTF-8 strings
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2017-12-02 21:21:57 +01:00 |
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v_font.h
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
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v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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- use iswspace to classify whitespace in V_BreakLines.
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2018-02-27 11:10:47 +01:00 |
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v_text.h
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- let the 3 relevant text functions handle UTF-8 strings
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2017-12-02 21:21:57 +01:00 |
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v_video.cpp
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Fixed overbright screenshots with hardware gamma off
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2017-12-06 11:24:10 +02:00 |
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v_video.h
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Fixed overbright screenshots with hardware gamma off
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2017-12-06 11:24:10 +02:00 |
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vectors.h
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- fixed a few of the more obvious logic errors
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2017-11-21 04:06:24 -05:00 |
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version.h
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- bump for 3.3pre
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2017-10-07 19:36:42 -04:00 |
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w_wad.cpp
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- consolidation of 'stat' calls.
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2017-12-02 16:07:09 +01:00 |
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w_wad.h
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- fixed: Changed IWAD_FILENUM to a dynamic lookup.
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2017-09-13 04:19:03 -04:00 |
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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Fixed Infinity and NaN floating point values formatting as string
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2017-08-29 11:39:50 +03:00 |
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zstring.cpp
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Added ability to split FString on tokens
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2017-10-28 11:44:12 +03:00 |
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zstring.h
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Added ability to split FString on tokens
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2017-10-28 11:44:12 +03:00 |
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zzautozend.cpp
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