- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
152 lines
4.1 KiB
C++
152 lines
4.1 KiB
C++
#include "scopebarrier.h"
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#include "dobject.h"
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// Note: the same object can't be both UI and Play. This is checked explicitly in the field construction and will cause esoteric errors here if found.
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int FScopeBarrier::SideFromFlags(int flags)
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{
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if (flags & VARF_UI)
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return Side_UI;
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if (flags & VARF_Play)
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return Side_Play;
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if (flags & VARF_VirtualScope)
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return Side_Virtual;
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if (flags & VARF_ClearScope)
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return Side_Clear;
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return Side_PlainData;
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}
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// same as above, but from object flags
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int FScopeBarrier::SideFromObjectFlags(int flags)
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{
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if (flags & OF_UI)
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return Side_UI;
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if (flags & OF_Play)
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return Side_Play;
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return Side_PlainData;
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}
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//
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int FScopeBarrier::FlagsFromSide(int side)
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{
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switch (side)
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{
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case Side_Play:
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return VARF_Play;
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case Side_UI:
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return VARF_UI;
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case Side_Virtual:
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return VARF_VirtualScope;
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case Side_Clear:
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return VARF_ClearScope;
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default:
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return 0;
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}
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}
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// used for errors
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const char* FScopeBarrier::StringFromSide(int side)
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{
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switch (side)
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{
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case Side_PlainData:
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return "data";
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case Side_UI:
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return "ui";
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case Side_Play:
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return "play";
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case Side_Virtual:
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return "virtualscope"; // should not happen!
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case Side_Clear:
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return "clearscope"; // should not happen!
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default:
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return "unknown";
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}
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}
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// this modifies VARF_ flags and sets the side properly.
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int FScopeBarrier::ChangeSideInFlags(int flags, int side)
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{
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flags &= ~(VARF_UI | VARF_Play | VARF_VirtualScope | VARF_ClearScope);
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flags |= FlagsFromSide(side);
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return flags;
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}
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FScopeBarrier::FScopeBarrier()
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{
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sidefrom = -1;
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sidelast = -1;
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callable = true;
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readable = true;
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writable = true;
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}
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FScopeBarrier::FScopeBarrier(int flags1, int flags2, const char* name)
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{
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sidefrom = -1;
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sidelast = -1;
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callable = true;
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readable = true;
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writable = true;
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AddFlags(flags1, flags2, name);
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}
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// AddFlags modifies ALLOWED actions by flags1->flags2.
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// This is used for comparing a.b.c.d access - if non-allowed field is seen anywhere in the chain, anything after it is non-allowed.
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// This struct is used so that the logic is in a single place.
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void FScopeBarrier::AddFlags(int flags1, int flags2, const char* name)
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{
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// note: if it's already non-readable, don't even try advancing
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if (!readable)
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return;
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// we aren't interested in any other flags
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// - update: including VARF_VirtualScope. inside the function itself, we treat it as if it's PlainData.
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flags1 &= VARF_UI | VARF_Play;
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flags2 &= VARF_UI | VARF_Play | VARF_ReadOnly;
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if (sidefrom < 0) sidefrom = SideFromFlags(flags1);
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if (sidelast < 0) sidelast = sidefrom;
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// flags1 = what's trying to access
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// flags2 = what's being accessed
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int sideto = SideFromFlags(flags2);
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// plain data inherits whatever scope modifiers that context or field container has.
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// i.e. play String bla; is play, and all non-specified methods/fields inside it are play as well.
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if (sideto != Side_PlainData)
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sidelast = sideto;
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else sideto = sidelast;
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if ((sideto == Side_UI) && (sidefrom != Side_UI)) // only ui -> ui is readable
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{
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readable = false;
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if (name) readerror.Format("Can't read %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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if (!readable)
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{
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writable = false;
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callable = false;
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if (name)
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{
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writeerror.Format("Can't write %s field %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
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callerror.Format("Can't call %s function %s from %s context (not readable)", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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return;
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}
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if (writable && (sidefrom != sideto)) // only matching types are writable (plain data implicitly takes context type by default, unless overridden)
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{
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writable = false;
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if (name) writeerror.Format("Can't write %s field %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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if (callable && (sidefrom != sideto) && !(flags2 & VARF_ReadOnly)) // readonly on methods is used for plain data stuff that can be called from ui/play context.
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{
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callable = false;
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if (name) callerror.Format("Can't call %s function %s from %s context", StringFromSide(sideto), name, StringFromSide(sidefrom));
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}
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}
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