- Fixed: The Zip loader loaded all WADs inside a Zip into the lump directory.
This is only supposed to be done for WADs in the root directory.
- Complete restructuring of the map loading code. Previously the only way
to put maps into Zips was to load them as embedded WADs which caused
some problems, most importantly that the map's file name was irrelevant
and the internal map label was used instead. With the new code there
is now a properly defined way to add maps to Zips:
* Maps are placed in a subdirectory called 'maps'.
* Maps are stored as WADs that contain all map related lumps.
* The first lump in the map's WAD directory must be the map label.
* All lumps not belonging to the first map are ignored.
* The map's file name determines the name the map is identified with.
For maps stored this way the internal map label is ignored so with this
method renaming maps is as easy as renaming a file and it is no longer
necessary to manipulate the map label.
With the new code it is also possible to load external maps without
adding them to the WAD list. Type 'open mapfile.wad' in the console
to start such a map.
The new code also performs stricter lump name checks to prevent accidental
loading of non-map data.
SVN r188 (trunk)
792 lines
16 KiB
C++
792 lines
16 KiB
C++
/*
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** c_cmds.cpp
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** Miscellaneous console commands.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** It might be a good idea to move these into files that they are more
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** closely related to, but right now, I am too lazy to do that.
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "version.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "doomstat.h"
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#include "gstrings.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "w_wad.h"
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#include "g_level.h"
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#include "gi.h"
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#include "r_defs.h"
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#include "d_player.h"
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#include "r_main.h"
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#include "templates.h"
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#include "p_local.h"
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#include "r_sky.h"
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#include "p_setup.h"
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extern FILE *Logfile;
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extern bool insave;
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CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
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CCMD (toggleconsole)
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{
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C_ToggleConsole();
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}
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BOOL CheckCheatmode ()
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{
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if (((gameskill == sk_nightmare) || netgame || deathmatch) && (!sv_cheats))
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{
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Printf ("sv_cheats must be true to enable this command.\n");
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return true;
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}
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else
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{
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return false;
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}
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}
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CCMD (quit)
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{
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if (!insave) exit (0);
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}
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CCMD (exit)
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{
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if (!insave) exit (0);
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}
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/*
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==================
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Cmd_God
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Sets client to godmode
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argv(0) god
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==================
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*/
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CCMD (god)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_GOD);
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}
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CCMD (iddqd)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_IDDQD);
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}
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CCMD (notarget)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_NOTARGET);
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}
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CCMD (fly)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_FLY);
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}
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/*
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==================
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Cmd_Noclip
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argv(0) noclip
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==================
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*/
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CCMD (noclip)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_NOCLIP);
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}
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CCMD (powerup)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_POWER);
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}
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CCMD (morphme)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_MORPH);
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}
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CCMD (anubis)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_ANUBIS);
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}
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// [GRB]
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CCMD (resurrect)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_RESSURECT);
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}
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EXTERN_CVAR (Bool, chasedemo)
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CCMD (chase)
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{
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if (demoplayback)
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{
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int i;
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if (chasedemo)
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{
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chasedemo = false;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].cheats &= ~CF_CHASECAM;
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}
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else
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{
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chasedemo = true;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].cheats |= CF_CHASECAM;
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}
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R_ResetViewInterpolation ();
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}
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else
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{
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if (deathmatch && CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_CHASECAM);
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}
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}
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CCMD (idclev)
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{
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if (CheckCheatmode () || netgame)
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return;
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if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
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{
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int epsd, map;
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char buf[2];
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char *mapname;
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buf[0] = argv[1][0] - '0';
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buf[1] = argv[1][1] - '0';
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if (gameinfo.flags & GI_MAPxx)
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{
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epsd = 1;
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map = buf[0]*10 + buf[1];
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}
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else
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{
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epsd = buf[0];
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map = buf[1];
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}
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// Catch invalid maps.
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mapname = CalcMapName (epsd, map);
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if (Wads.CheckNumForName (mapname) == -1)
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return;
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// So be it.
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Printf ("%s\n", GStrings("STSTR_CLEV"));
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G_DeferedInitNew (mapname);
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players[0].health = 0; // Force reset
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}
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}
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CCMD (hxvisit)
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{
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if (CheckCheatmode ())
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return;
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if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
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{
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char mapname[9];
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sprintf (mapname, "&wt@%c%c", argv[1][0], argv[1][1]);
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if (CheckWarpTransMap (mapname, false))
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{
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// Just because it's in MAPINFO doesn't mean it's in the wad.
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if (Wads.CheckNumForName (mapname) != -1)
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{
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// So be it.
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Printf ("%s\n", GStrings("STSTR_CLEV"));
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G_DeferedInitNew (mapname);
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return;
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}
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}
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Printf ("No such map found\n");
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}
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}
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CCMD (changemap)
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{
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if (m_Instigator == NULL)
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{
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Printf ("Use the map command when not in a game.\n");
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return;
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}
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if (m_Instigator->player - players != Net_Arbitrator && multiplayer)
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{
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Printf ("Only player %d can change the map.\n", Net_Arbitrator+1);
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return;
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}
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if (argv.argc() > 1)
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{
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MapData * map = P_OpenMapData(argv[1]);
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if (map == NULL)
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{
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Printf ("No map %s\n", argv[1]);
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}
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else
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{
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delete map;
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if (argv.argc() > 2)
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{
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Net_WriteByte (DEM_CHANGEMAP2);
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Net_WriteByte (atoi(argv[2]));
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}
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else
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{
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Net_WriteByte (DEM_CHANGEMAP);
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}
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Net_WriteString (argv[1]);
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}
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}
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else
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{
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Printf ("Usage: changemap <map name> [position]\n");
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}
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}
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CCMD (give)
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{
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if (CheckCheatmode () || argv.argc() < 2)
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return;
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Net_WriteByte (DEM_GIVECHEAT);
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Net_WriteString (argv[1]);
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if (argv.argc() > 2)
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Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
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else
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Net_WriteWord (0);
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}
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CCMD (gameversion)
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{
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Printf ("%s : " __DATE__ "\n", DOTVERSIONSTR);
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}
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CCMD (print)
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{
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if (argv.argc() != 2)
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{
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Printf ("print <name>: Print a string from the string table\n");
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return;
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}
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const char *str = GStrings[argv[1]];
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if (str == NULL)
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{
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Printf ("%s unknown\n", argv[1]);
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}
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else
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{
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Printf ("%s\n", str);
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}
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}
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CCMD (exec)
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{
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if (argv.argc() < 2)
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return;
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for (int i = 1; i < argv.argc(); ++i)
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{
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switch (C_ExecFile (argv[i], gamestate == GS_STARTUP))
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{
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case 1: Printf ("Could not open \"%s\"\n", argv[1]); break;
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case 2: Printf ("Error parsing \"%s\"\n", argv[1]); break;
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default: break;
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}
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}
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}
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CCMD (logfile)
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{
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char *timestr = myasctime ();
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if (Logfile)
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{
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Printf ("Log stopped: %s\n", timestr);
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fclose (Logfile);
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Logfile = NULL;
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}
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if (argv.argc() >= 2)
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{
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if ( (Logfile = fopen (argv[1], "w")) )
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{
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Printf ("Log started: %s\n", timestr);
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}
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else
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{
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Printf ("Could not start log\n");
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}
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}
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}
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CCMD (puke)
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{
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int argc = argv.argc();
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if (argc < 2 || argc > 5)
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{
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Printf (" puke <script> [arg1] [arg2] [arg3]\n");
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}
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else
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{
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int script = atoi (argv[1]);
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int arg[3] = { 0, 0, 0 };
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int argn = MIN (argc - 2, 3), i;
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for (i = 0; i < argn; ++i)
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{
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arg[i] = atoi (argv[2+i]);
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}
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Net_WriteByte (DEM_RUNSCRIPT);
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Net_WriteWord (script);
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Net_WriteByte (argn);
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for (i = 0; i < argn; ++i)
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{
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Net_WriteLong (arg[i]);
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}
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}
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}
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CCMD (error)
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{
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if (argv.argc() > 1)
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{
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char *textcopy = copystring (argv[1]);
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I_Error (textcopy);
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}
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else
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{
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Printf ("Usage: error <error text>\n");
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}
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}
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CCMD (error_fatal)
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{
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if (argv.argc() > 1)
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{
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char *textcopy = copystring (argv[1]);
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I_FatalError (textcopy);
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}
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else
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{
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Printf ("Usage: error_fatal <error text>\n");
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}
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}
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CCMD (dir)
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{
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char dir[256], curdir[256];
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char *match;
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findstate_t c_file;
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void *file;
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|
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if (!getcwd (curdir, 256))
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{
|
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Printf ("Current path too long\n");
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return;
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|
}
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|
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if (argv.argc() == 1 || chdir (argv[1]))
|
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{
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match = argv.argc() == 1 ? (char *)"./*" : argv[1];
|
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|
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ExtractFilePath (match, dir);
|
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if (dir[0])
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{
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match += strlen (dir);
|
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}
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else
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{
|
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dir[0] = '.';
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dir[1] = '/';
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dir[2] = '\0';
|
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}
|
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if (!match[0])
|
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match = "*";
|
|
|
|
if (chdir (dir))
|
|
{
|
|
Printf ("%s not found\n", dir);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
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match = "*";
|
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strcpy (dir, argv[1]);
|
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if (dir[strlen(dir) - 1] != '/')
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strcat (dir, "/");
|
|
}
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|
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if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
|
|
Printf ("Nothing matching %s%s\n", dir, match);
|
|
else
|
|
{
|
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Printf ("Listing of %s%s:\n", dir, match);
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do
|
|
{
|
|
if (I_FindAttr (&c_file) & FA_DIREC)
|
|
Printf (PRINT_BOLD, "%s <dir>\n", I_FindName (&c_file));
|
|
else
|
|
Printf ("%s\n", I_FindName (&c_file));
|
|
} while (I_FindNext (file, &c_file) == 0);
|
|
I_FindClose (file);
|
|
}
|
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|
|
chdir (curdir);
|
|
}
|
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|
|
CCMD (fov)
|
|
{
|
|
player_t *player = m_Instigator ? m_Instigator->player
|
|
: &players[consoleplayer];
|
|
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("fov is %g\n", player->DesiredFOV);
|
|
return;
|
|
}
|
|
else if (dmflags & DF_NO_FOV)
|
|
{
|
|
if (consoleplayer == Net_Arbitrator)
|
|
{
|
|
Net_WriteByte (DEM_FOV);
|
|
}
|
|
else
|
|
{
|
|
Printf ("The arbitrator has disabled FOV changes.\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Net_WriteByte (DEM_MYFOV);
|
|
}
|
|
Net_WriteByte (clamp (atoi (argv[1]), 5, 179));
|
|
}
|
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|
|
//==========================================================================
|
|
//
|
|
// CCMD r_visibility
|
|
//
|
|
// Controls how quickly light ramps across a 1/z range. Set this, and it
|
|
// sets all the r_*Visibility variables (except r_SkyVisibilily, which is
|
|
// currently unused).
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (r_visibility)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf ("Visibility is %g\n", R_GetVisibility());
|
|
}
|
|
else if (!netgame)
|
|
{
|
|
R_SetVisibility (atof (argv[1]));
|
|
}
|
|
else
|
|
{
|
|
Printf ("Visibility cannot be changed in net games.\n");
|
|
}
|
|
}
|
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|
|
//==========================================================================
|
|
//
|
|
// CCMD warp
|
|
//
|
|
// Warps to a specific location on a map
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (warp)
|
|
{
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
Printf ("You can only warp inside a level.\n");
|
|
return;
|
|
}
|
|
if (netgame)
|
|
{
|
|
Printf ("You cannot warp in a net game!\n");
|
|
return;
|
|
}
|
|
if (argv.argc() != 3)
|
|
{
|
|
Printf ("Usage: warp <x> <y>\n");
|
|
}
|
|
else
|
|
{
|
|
Net_WriteByte (DEM_WARPCHEAT);
|
|
Net_WriteWord (atoi (argv[1]));
|
|
Net_WriteWord (atoi (argv[2]));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD load
|
|
//
|
|
// Load a saved game.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (load)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("usage: load <filename>\n");
|
|
return;
|
|
}
|
|
if (netgame)
|
|
{
|
|
Printf ("cannot load during a network game\n");
|
|
return;
|
|
}
|
|
FString fname = argv[1];
|
|
DefaultExtension (fname, ".zds");
|
|
G_LoadGame (fname);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD save
|
|
//
|
|
// Save the current game.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (save)
|
|
{
|
|
if (argv.argc() < 2 || argv.argc() > 3)
|
|
{
|
|
Printf ("usage: save <filename> [description]\n");
|
|
return;
|
|
}
|
|
if (!usergame)
|
|
{
|
|
Printf ("not in a saveable game\n");
|
|
return;
|
|
}
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
Printf ("not in a level\n");
|
|
return;
|
|
}
|
|
if(players[consoleplayer].health <= 0 && !multiplayer)
|
|
{
|
|
Printf ("player is dead in a single-player game\n");
|
|
return;
|
|
}
|
|
FString fname = argv[1];
|
|
DefaultExtension (fname, ".zds");
|
|
G_SaveGame (fname, argv.argc() > 2 ? argv[2] : argv[1]);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD wdir
|
|
//
|
|
// Lists the contents of a loaded wad file.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (wdir)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("usage: wdir <wadfile>\n");
|
|
return;
|
|
}
|
|
int wadnum = Wads.CheckIfWadLoaded (argv[1]);
|
|
if (wadnum < 0)
|
|
{
|
|
Printf ("%s must be loaded to view its directory.\n", argv[1]);
|
|
return;
|
|
}
|
|
for (int i = 0; i < Wads.GetNumLumps(); ++i)
|
|
{
|
|
if (Wads.GetLumpFile(i) == wadnum)
|
|
{
|
|
Printf ("%s\n", Wads.GetLumpFullName(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(linetarget)
|
|
{
|
|
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
|
|
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, 0);
|
|
if (linetarget)
|
|
{
|
|
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
|
|
linetarget->GetClass()->TypeName.GetChars(),
|
|
linetarget->health,
|
|
linetarget->GetDefault()->health);
|
|
}
|
|
else Printf("No target found\n");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(monster)
|
|
{
|
|
AActor * mo;
|
|
|
|
if (CheckCheatmode ()) return;
|
|
TThinkerIterator<AActor> it;
|
|
|
|
while ( (mo = it.Next()) )
|
|
{
|
|
if (mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY))
|
|
{
|
|
Printf ("%s at (%ld,%ld,%ld)\n",
|
|
mo->GetClass()->TypeName.GetChars(),
|
|
mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(items)
|
|
{
|
|
AActor * mo;
|
|
|
|
if (CheckCheatmode ()) return;
|
|
TThinkerIterator<AActor> it;
|
|
|
|
while ( (mo = it.Next()) )
|
|
{
|
|
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL)
|
|
{
|
|
Printf ("%s at (%ld,%ld,%ld)\n",
|
|
mo->GetClass()->TypeName.GetChars(),
|
|
mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(changesky)
|
|
{
|
|
const char *sky1name;
|
|
|
|
if (netgame || argv.argc()<2) return;
|
|
|
|
sky1name = argv[1];
|
|
if (sky1name[0] != 0)
|
|
{
|
|
strncpy (level.skypic1, sky1name, 8);
|
|
sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
|
|
}
|
|
R_InitSkyMap ();
|
|
}
|