* use a different subfolder for each IWAD's saves. * do not allow load and save CCMDs to escape the save folder. Absolute paths and '..' are being blocked now. * unified savegame path and filename generation in one single function. All ad-hoc file name generation was replaced. * -loadgame will also use the designated savegame folder now. |
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|---|---|---|
| .. | ||
| doommenu.cpp | ||
| doommenu.h | ||
| loadsavemenu.cpp | ||
| playermenu.cpp | ||