against decorations without breaking anything newer: Added a new 'projectilepassheight' property that defines an alternative height that is only used when checking a projectile's movement against this actor. If the value is positive it is used regardless of other settings, if it is negative, its absolute will be used if a new compatibility option is enabled and if it is 0 the normal height will be used. SVN r1253 (trunk) |
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| sources | ||
| static | ||
| CMakeLists.txt | ||
| dehsupp.lmp | ||
| wadsrc.vcproj | ||