Add KEEPDEPLETED flag to armor items, fixes damage leaking when one armor piece is exhausted.
This commit is contained in:
parent
da49775e7d
commit
0ed1e6aa4f
1 changed files with 1 additions and 1 deletions
|
|
@ -8,7 +8,7 @@ Class UTArmor : Armor
|
||||||
{
|
{
|
||||||
+INVENTORY.AUTOACTIVATE;
|
+INVENTORY.AUTOACTIVATE;
|
||||||
+INVENTORY.UNTOSSABLE;
|
+INVENTORY.UNTOSSABLE;
|
||||||
-INVENTORY.KEEPDEPLETED;
|
+INVENTORY.KEEPDEPLETED;
|
||||||
+INVENTORY.ALWAYSPICKUP;
|
+INVENTORY.ALWAYSPICKUP;
|
||||||
}
|
}
|
||||||
override void AbsorbDamage( int damage, Name damageType, out int newdamage )
|
override void AbsorbDamage( int damage, Name damageType, out int newdamage )
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue