A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.

Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
This commit is contained in:
Marisa the Magician 2018-05-20 02:10:30 +02:00
commit 5248ac8fd6
108 changed files with 920 additions and 175 deletions

View file

@ -50,17 +50,29 @@ Brightmap Texture "FIZZHP23"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "models/jhbox1.png"
/*Brightmap Texture "models/jhbox1.png"
{
Map "brightmaps/jhbox1.png"
}*/
HardwareShader Texture "models/jhbox1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/bossheadT.png"
/*Brightmap Texture "models/bossheadT.png"
{
Map "brightmaps/bossheadT.png"
}*/
HardwareShader Texture "models/bossheadT.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JBRifle2.png"
/*Brightmap Texture "models/JBRifle2.png"
{
Map "brightmaps/JBRifle2.png"
}*/
HardwareShader Texture "models/JBRifle2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JBRifle21.png"
{
@ -78,13 +90,21 @@ Brightmap Texture "models/JBRifle24.png"
{
Map "brightmaps/JBRifle24.png"
}
Brightmap Texture "models/JBammo1.png"
/*Brightmap Texture "models/JBammo1.png"
{
Map "brightmaps/JBammo1.png"
}*/
HardwareShader Texture "models/JBammo1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/ASMD_t.png"
/*Brightmap Texture "models/ASMD_t.png"
{
Map "brightmaps/ASMD_t.png"
}*/
HardwareShader Texture "models/ASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/ASMD_t1.png"
{
@ -98,9 +118,13 @@ Brightmap Texture "models/ASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
Brightmap Texture "models/JShockCore.png"
/*Brightmap Texture "models/JShockCore.png"
{
Map "brightmaps/JShockCore.png"
}*/
HardwareShader Texture "models/JShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Jwarhead2.png"
{
@ -110,21 +134,33 @@ Brightmap Texture "models/Jwarhead4.png"
{
Map "brightmaps/Jwarhead4.png"
}
Brightmap Texture "models/Jwhpick1.png"
/*Brightmap Texture "models/Jwhpick1.png"
{
Map "brightmaps/Jwhpick1.png"
}*/
HardwareShader Texture "models/Jwhpick1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JPammo_01.png"
/*Brightmap Texture "models/JPammo_01.png"
{
Map "brightmaps/JPammo_01.png"
}*/
HardwareShader Texture "models/JPammo_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
}
Brightmap Texture "models/JPulsePickup_01.png"
/*Brightmap Texture "models/JPulsePickup_01.png"
{
Map "brightmaps/JPulseGun_02.png"
}*/
HardwareShader Texture "models/JPulsePickup_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/AmmoLedBase.png"
{
@ -134,3 +170,155 @@ Brightmap Texture "models/FlakAmmoLEDBase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/AToxSuit1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/JFA1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JMedBox1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JThighPads_01.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JVial0.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jarmor2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jflakslugel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jhboxbeta1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jmissile_01_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/AUbelt1.png"
{
Map "brightmaps/AUbelt1.png"
}*/
HardwareShader Texture "models/AUbelt1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/jinvis.png"
{
Map "brightmaps/jinvis.png"
}*/
HardwareShader Texture "models/jinvis.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/Judamage1.png"
{
Map "brightmaps/Judamage1.png"
}*/
HardwareShader Texture "models/Judamage1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/Jlboot2.png"
{
Map "brightmaps/Jlboot2.png"
}*/
HardwareShader Texture "models/Jlboot2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01b.png"
{
Map "brightmaps/JRelicSkull_01b.png"
}*/
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01g.png"
{
Map "brightmaps/JRelicSkull_01g.png"
}*/
HardwareShader Texture "models/JRelicSkull_01g.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01r.png"
{
Map "brightmaps/JRelicSkull_01r.png"
}*/
HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTBlueKeyLight"
{
Color 0.0 0.0 1.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTGoldKeyLight"
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}