flak_m/gldefs.txt
Marisa Kirisame 5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00

324 lines
6.4 KiB
Text

HardwareShader Texture "models/Jgreen.png"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
Brightmap Texture "FIZZHP00"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP01"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP02"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP03"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP10"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP11"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP12"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP13"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP20"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP21"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP22"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP23"
{
Map "brightmaps/fullbright.png"
}
/*Brightmap Texture "models/jhbox1.png"
{
Map "brightmaps/jhbox1.png"
}*/
HardwareShader Texture "models/jhbox1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/bossheadT.png"
{
Map "brightmaps/bossheadT.png"
}*/
HardwareShader Texture "models/bossheadT.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JBRifle2.png"
{
Map "brightmaps/JBRifle2.png"
}*/
HardwareShader Texture "models/JBRifle2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JBRifle21.png"
{
Map "brightmaps/JBRifle21.png"
}
Brightmap Texture "models/JBRifle22.png"
{
Map "brightmaps/JBRifle22.png"
}
Brightmap Texture "models/JBRifle23.png"
{
Map "brightmaps/JBRifle23.png"
}
Brightmap Texture "models/JBRifle24.png"
{
Map "brightmaps/JBRifle24.png"
}
/*Brightmap Texture "models/JBammo1.png"
{
Map "brightmaps/JBammo1.png"
}*/
HardwareShader Texture "models/JBammo1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/ASMD_t.png"
{
Map "brightmaps/ASMD_t.png"
}*/
HardwareShader Texture "models/ASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/ASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/ASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/ASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
/*Brightmap Texture "models/JShockCore.png"
{
Map "brightmaps/JShockCore.png"
}*/
HardwareShader Texture "models/JShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Jwarhead2.png"
{
Map "brightmaps/Jwarhead2.png"
}
Brightmap Texture "models/Jwarhead4.png"
{
Map "brightmaps/Jwarhead4.png"
}
/*Brightmap Texture "models/Jwhpick1.png"
{
Map "brightmaps/Jwhpick1.png"
}*/
HardwareShader Texture "models/Jwhpick1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JPammo_01.png"
{
Map "brightmaps/JPammo_01.png"
}*/
HardwareShader Texture "models/JPammo_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
}
/*Brightmap Texture "models/JPulsePickup_01.png"
{
Map "brightmaps/JPulseGun_02.png"
}*/
HardwareShader Texture "models/JPulsePickup_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/AmmoLedBase.png"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "models/FlakAmmoLEDBase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/AToxSuit1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/JFA1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JMedBox1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JThighPads_01.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JVial0.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jarmor2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jflakslugel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jhboxbeta1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jmissile_01_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/AUbelt1.png"
{
Map "brightmaps/AUbelt1.png"
}*/
HardwareShader Texture "models/AUbelt1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/jinvis.png"
{
Map "brightmaps/jinvis.png"
}*/
HardwareShader Texture "models/jinvis.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/Judamage1.png"
{
Map "brightmaps/Judamage1.png"
}*/
HardwareShader Texture "models/Judamage1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/Jlboot2.png"
{
Map "brightmaps/Jlboot2.png"
}*/
HardwareShader Texture "models/Jlboot2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01b.png"
{
Map "brightmaps/JRelicSkull_01b.png"
}*/
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01g.png"
{
Map "brightmaps/JRelicSkull_01g.png"
}*/
HardwareShader Texture "models/JRelicSkull_01g.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01r.png"
{
Map "brightmaps/JRelicSkull_01r.png"
}*/
HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTBlueKeyLight"
{
Color 0.0 0.0 1.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTGoldKeyLight"
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}