Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
324 lines
6.4 KiB
Text
324 lines
6.4 KiB
Text
HardwareShader Texture "models/Jgreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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Brightmap Texture "FIZZHP00"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP01"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP02"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP03"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP10"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP11"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP12"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP13"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP20"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP21"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP22"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "FIZZHP23"
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Map "brightmaps/fullbright.png"
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Map "brightmaps/jhbox1.png"
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HardwareShader Texture "models/jhbox1.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Map "brightmaps/bossheadT.png"
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HardwareShader Texture "models/bossheadT.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Map "brightmaps/JBRifle2.png"
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HardwareShader Texture "models/JBRifle2.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Brightmap Texture "models/JBRifle21.png"
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Map "brightmaps/JBRifle21.png"
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Brightmap Texture "models/JBRifle22.png"
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Map "brightmaps/JBRifle22.png"
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Brightmap Texture "models/JBRifle23.png"
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Map "brightmaps/JBRifle23.png"
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Brightmap Texture "models/JBRifle24.png"
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Map "brightmaps/JBRifle24.png"
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Map "brightmaps/JBammo1.png"
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HardwareShader Texture "models/JBammo1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Map "brightmaps/ASMD_t.png"
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}*/
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HardwareShader Texture "models/ASMD_t.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Brightmap Texture "models/ASMD_t1.png"
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Map "brightmaps/ASMD_t1.png"
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Brightmap Texture "models/ASMD_t3.png"
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Map "brightmaps/ASMD_t3.png"
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Brightmap Texture "models/ASMD_t4.png"
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Map "brightmaps/ASMD_t4.png"
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Map "brightmaps/JShockCore.png"
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HardwareShader Texture "models/JShockCore.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Brightmap Texture "models/Jwarhead2.png"
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Map "brightmaps/Jwarhead2.png"
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Brightmap Texture "models/Jwarhead4.png"
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Map "brightmaps/Jwarhead4.png"
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Map "brightmaps/Jwhpick1.png"
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HardwareShader Texture "models/Jwhpick1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Map "brightmaps/JPammo_01.png"
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}*/
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HardwareShader Texture "models/JPammo_01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Brightmap Texture "models/JPulseGun_02.png"
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Map "brightmaps/JPulseGun_02.png"
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{
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Map "brightmaps/JPulseGun_02.png"
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}*/
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HardwareShader Texture "models/JPulsePickup_01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Brightmap Texture "models/AmmoLedBase.png"
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Map "brightmaps/fullbright.png"
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Brightmap Texture "models/FlakAmmoLEDBase.png"
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Map "brightmaps/fullbright.png"
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HardwareShader Texture "models/AToxSuit1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/GoldSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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HardwareShader Texture "models/JFA1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JMedBox1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JThighPads_01.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/JVial0.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jarmor2.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jflakslugel1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jhboxbeta1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/Jmissile_01_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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/*Brightmap Texture "models/AUbelt1.png"
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{
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Map "brightmaps/AUbelt1.png"
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}*/
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HardwareShader Texture "models/AUbelt1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/jinvis.png"
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{
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Map "brightmaps/jinvis.png"
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}*/
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HardwareShader Texture "models/jinvis.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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/*Brightmap Texture "models/Judamage1.png"
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Map "brightmaps/Judamage1.png"
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}*/
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HardwareShader Texture "models/Judamage1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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/*Brightmap Texture "models/Jlboot2.png"
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{
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Map "brightmaps/Jlboot2.png"
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}*/
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HardwareShader Texture "models/Jlboot2.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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/*Brightmap Texture "models/JRelicSkull_01b.png"
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{
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Map "brightmaps/JRelicSkull_01b.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01b.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01g.png"
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{
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Map "brightmaps/JRelicSkull_01g.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01g.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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/*Brightmap Texture "models/JRelicSkull_01r.png"
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{
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Map "brightmaps/JRelicSkull_01r.png"
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}*/
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HardwareShader Texture "models/JRelicSkull_01r.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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}
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HardwareShader Texture "models/BlueSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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PulseLight "UTRedKeyLight"
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{
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Color 1.0 0.0 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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}
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PulseLight "UTBlueKeyLight"
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{
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Color 0.0 0.0 1.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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}
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PulseLight "UTGoldKeyLight"
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{
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Color 1.0 0.8 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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}
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Object "UTRedSkull"
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{
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Frame "USKL" { light "UTRedKeyLight" }
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}
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Object "UTBlueSkull"
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{
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Frame "USKL" { light "UTBlueKeyLight" }
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}
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Object "UTGoldSkull"
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{
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Frame "USKL" { light "UTGoldKeyLight" }
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}
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Object "UTRedKey"
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{
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Frame "UKEY" { light "UTRedKeyLight" }
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}
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Object "UTBlueKey"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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}
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Object "UTGoldKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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