A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
This commit is contained in:
parent
bcab8e79ae
commit
5248ac8fd6
108 changed files with 920 additions and 175 deletions
149
modeldef.txt
149
modeldef.txt
|
|
@ -1,3 +1,50 @@
|
|||
Model "UTTeleportFog"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "Tele2_d.3d"
|
||||
Skin 0 "JTele2_01.png"
|
||||
Scale 0.24 0.2 0.2
|
||||
PitchOffset 90
|
||||
ZOffset 10
|
||||
DONTCULLBACKFACES
|
||||
|
||||
FrameIndex TELE A 0 0
|
||||
FrameIndex TELE B 0 2
|
||||
FrameIndex TELE C 0 4
|
||||
FrameIndex TELE D 0 6
|
||||
FrameIndex TELE E 0 8
|
||||
FrameIndex TELE F 0 10
|
||||
FrameIndex TELE G 0 12
|
||||
FrameIndex TELE H 0 14
|
||||
FrameIndex TELE I 0 16
|
||||
FrameIndex TELE J 0 18
|
||||
FrameIndex TELE K 0 20
|
||||
FrameIndex TELE L 0 22
|
||||
FrameIndex TELE M 0 24
|
||||
FrameIndex TELE N 0 26
|
||||
FrameIndex TELE O 0 28
|
||||
FrameIndex TELE P 0 30
|
||||
FrameIndex TELE Q 0 32
|
||||
FrameIndex TELE R 0 34
|
||||
FrameIndex TELE S 0 36
|
||||
FrameIndex TELE T 0 38
|
||||
FrameIndex TELE U 0 40
|
||||
FrameIndex TELE V 0 42
|
||||
FrameIndex TELE W 0 44
|
||||
FrameIndex TELE X 0 46
|
||||
FrameIndex TELE Y 0 48
|
||||
FrameIndex TELE Z 0 50
|
||||
FrameIndex TEL2 A 0 52
|
||||
FrameIndex TEL2 B 0 54
|
||||
FrameIndex TEL2 C 0 56
|
||||
FrameIndex TEL2 D 0 58
|
||||
FrameIndex TEL2 E 0 60
|
||||
FrameIndex TEL2 F 0 62
|
||||
FrameIndex TEL2 G 0 64
|
||||
FrameIndex TEL2 H 0 66
|
||||
FrameIndex TEL2 I 0 68
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// ITEMS
|
||||
//=============================================================================
|
||||
|
|
@ -108,6 +155,104 @@ Model "UTShieldBelt"
|
|||
FrameIndex BELT A 0 0
|
||||
}
|
||||
|
||||
Model "UDamage"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "UDamage_d.3d"
|
||||
Skin 0 "GoldSkin2.png"
|
||||
Scale 0.192 0.16 0.16
|
||||
PitchOffset 90
|
||||
ZOffset 24
|
||||
ROTATING
|
||||
|
||||
FrameIndex UDAM A 0 0
|
||||
}
|
||||
Model "UDamage"
|
||||
{
|
||||
Path "models"
|
||||
Model 1 "UDamageB_d.3d"
|
||||
Skin 1 "Judamage1.png"
|
||||
Scale 0.192 0.16 0.16
|
||||
PitchOffset 90
|
||||
ZOffset 24
|
||||
ROTATING
|
||||
|
||||
FrameIndex UDAM B 1 0
|
||||
}
|
||||
|
||||
Model "UTRedSkull"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RelicSkull_d.3d"
|
||||
Skin 0 "JRelicSkull_01r.png"
|
||||
Scale 0.12 0.1 0.1
|
||||
PitchOffset 90
|
||||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex USKL A 0 15
|
||||
}
|
||||
Model "UTGoldSkull"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RelicSkull_d.3d"
|
||||
Skin 0 "JRelicSkull_01g.png"
|
||||
Scale 0.12 0.1 0.1
|
||||
PitchOffset 90
|
||||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex USKL B 0 15
|
||||
}
|
||||
Model "UTBlueSkull"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RelicSkull_d.3d"
|
||||
Skin 0 "JRelicSkull_01b.png"
|
||||
Scale 0.12 0.1 0.1
|
||||
PitchOffset 90
|
||||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex USKL C 0 15
|
||||
}
|
||||
Model "UTRedKey"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "DomR_d.3d"
|
||||
Skin 0 "RedSkin2.png"
|
||||
Scale 0.048 0.04 0.04
|
||||
PitchOffset 90
|
||||
ZOffset 16
|
||||
ROTATING
|
||||
|
||||
FrameIndex UKEY A 0 0
|
||||
}
|
||||
Model "UTGoldKey"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "MercSymbol_d.3d"
|
||||
Skin 0 "GoldSkin2.png"
|
||||
Scale 0.096 0.08 0.08
|
||||
PitchOffset 90
|
||||
ZOffset 16
|
||||
ROTATING
|
||||
|
||||
FrameIndex UKEY B 0 0
|
||||
}
|
||||
Model "UTBlueKey"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "DomB_d.3d"
|
||||
Skin 0 "BlueSkin2.png"
|
||||
Scale 0.048 0.04 0.04
|
||||
PitchOffset 90
|
||||
ZOffset 16
|
||||
ROTATING
|
||||
|
||||
FrameIndex UKEY C 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// GES BIORIFLE
|
||||
//=============================================================================
|
||||
|
|
@ -901,7 +1046,7 @@ Model "FlakAmmo2"
|
|||
{
|
||||
Path "models"
|
||||
Model 0 "flakslugm_d.3d"
|
||||
Skin 0 "jflakslugel1.png"
|
||||
Skin 0 "jflakslugel1_.png"
|
||||
PitchOffset 90
|
||||
Scale 0.048 0.04 0.04
|
||||
ZOffset 2
|
||||
|
|
@ -1647,7 +1792,7 @@ Model "WarheadAmmo"
|
|||
{
|
||||
Path "models"
|
||||
Model 0 "missile_d.3d"
|
||||
Skin 0 "jmissile_01.png"
|
||||
Skin 0 "jmissile_01_.png"
|
||||
Scale -0.21 0.2 0.2
|
||||
PitchOffset 90
|
||||
ZOffset 21
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue