A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.

Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
This commit is contained in:
Marisa the Magician 2018-05-20 02:10:30 +02:00
commit 5248ac8fd6
108 changed files with 920 additions and 175 deletions

View file

@ -1,3 +1,50 @@
Model "UTTeleportFog"
{
Path "models"
Model 0 "Tele2_d.3d"
Skin 0 "JTele2_01.png"
Scale 0.24 0.2 0.2
PitchOffset 90
ZOffset 10
DONTCULLBACKFACES
FrameIndex TELE A 0 0
FrameIndex TELE B 0 2
FrameIndex TELE C 0 4
FrameIndex TELE D 0 6
FrameIndex TELE E 0 8
FrameIndex TELE F 0 10
FrameIndex TELE G 0 12
FrameIndex TELE H 0 14
FrameIndex TELE I 0 16
FrameIndex TELE J 0 18
FrameIndex TELE K 0 20
FrameIndex TELE L 0 22
FrameIndex TELE M 0 24
FrameIndex TELE N 0 26
FrameIndex TELE O 0 28
FrameIndex TELE P 0 30
FrameIndex TELE Q 0 32
FrameIndex TELE R 0 34
FrameIndex TELE S 0 36
FrameIndex TELE T 0 38
FrameIndex TELE U 0 40
FrameIndex TELE V 0 42
FrameIndex TELE W 0 44
FrameIndex TELE X 0 46
FrameIndex TELE Y 0 48
FrameIndex TELE Z 0 50
FrameIndex TEL2 A 0 52
FrameIndex TEL2 B 0 54
FrameIndex TEL2 C 0 56
FrameIndex TEL2 D 0 58
FrameIndex TEL2 E 0 60
FrameIndex TEL2 F 0 62
FrameIndex TEL2 G 0 64
FrameIndex TEL2 H 0 66
FrameIndex TEL2 I 0 68
}
//=============================================================================
// ITEMS
//=============================================================================
@ -108,6 +155,104 @@ Model "UTShieldBelt"
FrameIndex BELT A 0 0
}
Model "UDamage"
{
Path "models"
Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.192 0.16 0.16
PitchOffset 90
ZOffset 24
ROTATING
FrameIndex UDAM A 0 0
}
Model "UDamage"
{
Path "models"
Model 1 "UDamageB_d.3d"
Skin 1 "Judamage1.png"
Scale 0.192 0.16 0.16
PitchOffset 90
ZOffset 24
ROTATING
FrameIndex UDAM B 1 0
}
Model "UTRedSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01r.png"
Scale 0.12 0.1 0.1
PitchOffset 90
ZOffset 12
ROTATING
FrameIndex USKL A 0 15
}
Model "UTGoldSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01g.png"
Scale 0.12 0.1 0.1
PitchOffset 90
ZOffset 12
ROTATING
FrameIndex USKL B 0 15
}
Model "UTBlueSkull"
{
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01b.png"
Scale 0.12 0.1 0.1
PitchOffset 90
ZOffset 12
ROTATING
FrameIndex USKL C 0 15
}
Model "UTRedKey"
{
Path "models"
Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png"
Scale 0.048 0.04 0.04
PitchOffset 90
ZOffset 16
ROTATING
FrameIndex UKEY A 0 0
}
Model "UTGoldKey"
{
Path "models"
Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.096 0.08 0.08
PitchOffset 90
ZOffset 16
ROTATING
FrameIndex UKEY B 0 0
}
Model "UTBlueKey"
{
Path "models"
Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png"
Scale 0.048 0.04 0.04
PitchOffset 90
ZOffset 16
ROTATING
FrameIndex UKEY C 0 0
}
//=============================================================================
// GES BIORIFLE
//=============================================================================
@ -901,7 +1046,7 @@ Model "FlakAmmo2"
{
Path "models"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png"
Skin 0 "jflakslugel1_.png"
PitchOffset 90
Scale 0.048 0.04 0.04
ZOffset 2
@ -1647,7 +1792,7 @@ Model "WarheadAmmo"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Skin 0 "jmissile_01_.png"
Scale -0.21 0.2 0.2
PitchOffset 90
ZOffset 21