A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.

Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
This commit is contained in:
Marisa the Magician 2018-05-20 02:10:30 +02:00
commit 5248ac8fd6
108 changed files with 920 additions and 175 deletions

View file

@ -14,17 +14,19 @@ Currently implemented:
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (invulnerability sphere)
- Mesh replacements for the keys
In progress:
- Something to replace armor bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Damage Amplifier (invulnerability sphere)
- Armor system
- Something to replace armor bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Searchlight (light amplification visor)
- Jump Boots (berserk)
- Toxin Suit (radsuit)
To be done:
@ -39,4 +41,10 @@ To be done:
- Rocket Launcher (slot 9)
- Sniper Rifle (slot 0)
- UT HUD
- An alternate invulnerability sphere replacement that actually is invulnerability
- Something to replace berserk (candidates: make it spawn another enforcer, with a small chance of a limited ammo instagib shockrifle instead)
- Something to replace computer map (just a mesh replacement maybe)
- Replace the barrels (there are perfect candidates in Unreal 1)
- ... maybe more