Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks. Made various actors freeze-aware. Tweaked a couple things here and there.
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96 changed files with 1437 additions and 133 deletions
30
sndinfo.txt
30
sndinfo.txt
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@ -1,7 +1,9 @@
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ut/ammo ammopick
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ut/weapon weaponpk
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$pitchshift ut/ammo 0
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$pitchshift ut/weapon 0
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misc/i_pkup ammopick
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misc/w_pkup weaponpk
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misc/spawn RespSnd2
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$pitchshift misc/i_pkup 0
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$pitchshift misc/w_pkup 0
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$pitchshift misc/spawn 0
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flak/select pdown
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flak/load hidraul2
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@ -14,6 +16,7 @@ flak/bounce1 hit1
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flak/bounce2 hit2
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flak/bounce3 hit3
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$random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 }
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$limit flak/bounce 64
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flak/explode expl04
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$pitchshift flak/select 0
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$pitchshift flak/load 0
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@ -50,10 +53,27 @@ $pitchshift warhead/fire 0
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ges/hit gelhit
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ges/select gelselec
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ges/fire gelshot
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ges/charge bioaltrep
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ges/charge bioaltrp
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ges/explode explg02
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$pitchshift ges/hit 0
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$limit ges/hit 64
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$pitchshift ges/select 0
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$pitchshift ges/fire 0
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$pitchshift ges/charge 0
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$pitchshift ges/explode 0
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$limit ges/explode 64
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pulse/bolt pulseblt
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pulse/down pulsedwn
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pulse/hit pulseexp
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pulse/fire pulsefir
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pulse/fly pulsefly
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pulse/select pulsepck
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pulse/reload pulserel
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$pitchshift pulse/bolt 0
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$pitchshift pulse/down 0
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$pitchshift pulse/hit 0
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$pitchshift pulse/fire 0
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$pitchshift pulse/fly 0
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$pitchshift pulse/select 0
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$pitchshift pulse/reload 0
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