Finished biorifle, began work on pulsegun.

Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
This commit is contained in:
Marisa the Magician 2018-05-17 02:17:10 +02:00
commit 73e8e8ada9
96 changed files with 1437 additions and 133 deletions

View file

@ -1,7 +1,9 @@
ut/ammo ammopick
ut/weapon weaponpk
$pitchshift ut/ammo 0
$pitchshift ut/weapon 0
misc/i_pkup ammopick
misc/w_pkup weaponpk
misc/spawn RespSnd2
$pitchshift misc/i_pkup 0
$pitchshift misc/w_pkup 0
$pitchshift misc/spawn 0
flak/select pdown
flak/load hidraul2
@ -14,6 +16,7 @@ flak/bounce1 hit1
flak/bounce2 hit2
flak/bounce3 hit3
$random flak/bounce { flak/bounce1 flak/bounce2 flak/bounce3 }
$limit flak/bounce 64
flak/explode expl04
$pitchshift flak/select 0
$pitchshift flak/load 0
@ -50,10 +53,27 @@ $pitchshift warhead/fire 0
ges/hit gelhit
ges/select gelselec
ges/fire gelshot
ges/charge bioaltrep
ges/charge bioaltrp
ges/explode explg02
$pitchshift ges/hit 0
$limit ges/hit 64
$pitchshift ges/select 0
$pitchshift ges/fire 0
$pitchshift ges/charge 0
$pitchshift ges/explode 0
$limit ges/explode 64
pulse/bolt pulseblt
pulse/down pulsedwn
pulse/hit pulseexp
pulse/fire pulsefir
pulse/fly pulsefly
pulse/select pulsepck
pulse/reload pulserel
$pitchshift pulse/bolt 0
$pitchshift pulse/down 0
$pitchshift pulse/hit 0
$pitchshift pulse/fire 0
$pitchshift pulse/fly 0
$pitchshift pulse/select 0
$pitchshift pulse/reload 0