The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -7,7 +7,7 @@ Class RipperAmmo : UTAmmo
Inventory.Amount 25;
Inventory.MaxAmount 75;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 150;
Ammo.BackpackMaxAmount 75;
Ammo.DropAmount 25;
UTAmmo.UsedInSlot AMMO_SLOT6;
}
@ -27,10 +27,19 @@ Class Ripper2 : UTWeapon
Inventory.PickupMessage "You got the Ripper.";
Weapon.UpSound "";
Weapon.SlotNumber 6;
Weapon.SelectionOrder 4;
Weapon.AmmoType "RipperAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "RipperAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 15;
}
States
{
Spawn:
RZRP A -1;
Stop;
RZRP B -1;
Stop;
}
}