The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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81 changed files with 3060 additions and 2302 deletions
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@ -7,7 +7,7 @@ Class RipperAmmo : UTAmmo
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Inventory.Amount 25;
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Inventory.MaxAmount 75;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 150;
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Ammo.BackpackMaxAmount 75;
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Ammo.DropAmount 25;
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UTAmmo.UsedInSlot AMMO_SLOT6;
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}
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@ -27,10 +27,19 @@ Class Ripper2 : UTWeapon
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Inventory.PickupMessage "You got the Ripper.";
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Weapon.UpSound "";
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Weapon.SlotNumber 6;
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Weapon.SelectionOrder 4;
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Weapon.AmmoType "RipperAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "RipperAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 15;
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}
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States
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{
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Spawn:
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RZRP A -1;
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Stop;
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RZRP B -1;
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Stop;
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}
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}
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