Tweaked explosion radii to more reasonable scales.
Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now). Increased radius of single bullet pickup, might have been too small for collision to work properly.
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7 changed files with 13 additions and 12 deletions
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@ -328,7 +328,7 @@ Class BioGel : Actor
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s.args[3] *= Scale.x;
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invoker.deadtimer = -1;
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if ( invoker.atline ) invoker.atline.RemoteActivate(target,invoker.atside,SPAC_Impact,pos);
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A_Explode(Random[GES](15,25)*Scale.x,Min(250,Scale.x*25));
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A_Explode(Random[GES](15,25)*Scale.x,Min(150,Scale.x*25));
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A_PlaySound("ges/explode",CHAN_VOICE);
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int numpt = Min(300,Scale.x*30)+Random[GES](-10,10);
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for ( int i=0; i<numpt; i++ )
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