Tweaked explosion radii to more reasonable scales.

Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now).
Increased radius of single bullet pickup, might have been too small for collision to work properly.
This commit is contained in:
Marisa the Magician 2018-05-30 22:12:49 +02:00
commit 8bfbc0e7cd
7 changed files with 13 additions and 12 deletions

View file

@ -386,7 +386,7 @@ Class FlakSlug : Actor
A_SprayDecal("RocketBlast",150);
A_NoGravity();
A_SetScale(1.2);
A_Explode(Random[Flak](40,60),150);
A_Explode(Random[Flak](40,60),80);
A_QuakeEx(4,4,4,8,0,200,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
A_PlaySound("flak/explode",CHAN_VOICE);
A_AlertMonsters();