Tweaked explosion radii to more reasonable scales.

Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now).
Increased radius of single bullet pickup, might have been too small for collision to work properly.
This commit is contained in:
Marisa the Magician 2018-05-30 22:12:49 +02:00
commit 8bfbc0e7cd
7 changed files with 13 additions and 12 deletions

View file

@ -195,7 +195,8 @@ Class Razor2Alt : Razor2
Spawn("Razor2AltLight",pos);
A_AlertMonsters();
A_SprayDecal("RazorBlast",20);
A_Explode(Random[Ripper](20,34),180);
A_Explode(Random[Ripper](20,34),120);
A_QuakeEx(3,3,3,10,0,180,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
int numpt = Random[Ripper](10,20);
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<numpt; i++ )