Tweaked explosion radii to more reasonable scales.
Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now). Increased radius of single bullet pickup, might have been too small for collision to work properly.
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7 changed files with 13 additions and 12 deletions
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@ -314,7 +314,7 @@ Class WarShell : Actor
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if ( invoker.l ) invoker.l.Destroy();
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if ( invoker.b ) invoker.b.Destroy();
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A_SetScale(2.0);
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A_Explode(1000,300);
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A_Explode(1000,180);
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A_SprayDecal("BigBlast");
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A_QuakeEx(8,8,8,20,0,300,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.35);
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A_PlaySound("shock/hit",CHAN_VOICE,attenuation:0.5);
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@ -328,7 +328,7 @@ Class WarShell : Actor
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{
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if ( invoker.l ) invoker.l.Destroy();
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if ( invoker.b ) invoker.b.Destroy();
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A_Explode(1000,350);
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A_Explode(1000,220);
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A_SprayDecal("BigBlast");
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A_QuakeEx(8,8,8,20,0,300,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.35);
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A_PlaySound("shock/hit",CHAN_VOICE,attenuation:0.5);
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