Tweaked explosion radii to more reasonable scales.

Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now).
Increased radius of single bullet pickup, might have been too small for collision to work properly.
This commit is contained in:
Marisa the Magician 2018-05-30 22:12:49 +02:00
commit 8bfbc0e7cd
7 changed files with 13 additions and 12 deletions

View file

@ -314,7 +314,7 @@ Class WarShell : Actor
if ( invoker.l ) invoker.l.Destroy();
if ( invoker.b ) invoker.b.Destroy();
A_SetScale(2.0);
A_Explode(1000,300);
A_Explode(1000,180);
A_SprayDecal("BigBlast");
A_QuakeEx(8,8,8,20,0,300,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.35);
A_PlaySound("shock/hit",CHAN_VOICE,attenuation:0.5);
@ -328,7 +328,7 @@ Class WarShell : Actor
{
if ( invoker.l ) invoker.l.Destroy();
if ( invoker.b ) invoker.b.Destroy();
A_Explode(1000,350);
A_Explode(1000,220);
A_SprayDecal("BigBlast");
A_QuakeEx(8,8,8,20,0,300,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.35);
A_PlaySound("shock/hit",CHAN_VOICE,attenuation:0.5);