Reduce blood effect spam on flak cannon chunks.
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1 changed files with 2 additions and 2 deletions
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@ -351,8 +351,8 @@ Class FlakChunk : Actor
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// pass through if it's already dead
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// pass through if it's already dead
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if ( victim.health-amt <= 0 )
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if ( victim.health-amt <= 0 )
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{
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{
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// bleed
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// bleed if not gibbed (reduces effect spam)
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if ( !victim.bNOBLOOD )
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if ( !victim.bNOBLOOD && (victim.health-amt > victim.GetGibHealth()) )
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{
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{
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victim.SpawnBlood(pos,AngleTo(victim),damage);
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victim.SpawnBlood(pos,AngleTo(victim),damage);
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A_PlaySound("flak/meat",volume:0.3);
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A_PlaySound("flak/meat",volume:0.3);
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