Progress continues. Many things have been added. Pulsegun is complete.

I've started implementing various pickups.
This commit is contained in:
Marisa the Magician 2018-05-19 00:48:40 +02:00
commit bcab8e79ae
96 changed files with 950 additions and 144 deletions

View file

@ -1,3 +1,113 @@
//=============================================================================
// ITEMS
//=============================================================================
Model "UTHealthPack"
{
Path "models"
Model 0 "hbox_d.3d"
SurfaceSkin 0 0 "jhbox1.png"
SurfaceSkin 0 1 "FIZZHP00"
Scale -0.2 0.2 0.2
AngleOffset 90
ZOffset 14
FrameIndex HBOX A 0 0
}
Model "UTHealthBox"
{
Path "models"
Model 0 "hboxbeta_d.3d"
SurfaceSkin 0 0 "jhboxbeta1.png"
SurfaceSkin 0 1 "FIZZHP10"
SurfaceSkin 0 2 "FIZZHP10"
Scale -0.096 0.08 0.08
PitchOffset 90
ZOffset 4
FrameIndex HBOX B 0 0
}
Model "UTMedBox"
{
Path "models"
Model 0 "MedBox_d.3d"
SurfaceSkin 0 0 "JMedBox1.png"
SurfaceSkin 0 1 "FIZZHP10"
Scale -0.072 0.06 0.06
PitchOffset 90
ZOffset 5
FrameIndex HBOX C 0 0
}
Model "UTHealthBonus"
{
Path "models"
Model 0 "Vial_d.3d"
SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "FIZZHP20"
SurfaceSkin 0 2 "FIZZHP20"
Scale -0.048 0.04 0.04
PitchOffset 90
ZOffset 8
DONTCULLBACKFACES
FrameIndex VIAL A 0 0
}
Model "UTArmorBonus"
{
Path "models"
Model 0 "bossheadm_d.3d"
Skin 0 "bossheadT.png"
Scale -0.072 0.072 0.06
AngleOffset 180
PitchOffset 110
ZOffset 6
FrameIndex XANH A 0 0
}
Model "UTThighPads"
{
Path "models"
Model 0 "ThighPads_d.3d"
Skin 0 "JThighPads_01.png"
Scale -0.096 0.08 0.08
PitchOffset 90
ZOffset 12
ROTATING
FrameIndex THIG A 0 0
}
Model "UTBodyArmor"
{
Path "models"
Model 0 "Armor2M_d.3d"
Skin 0 "Jarmor2.png"
Scale -0.134 0.134 0.12
PitchOffset 90
ZOffset 12
FrameIndex UARM A 0 0
}
Model "UTShieldBelt"
{
Path "models"
Model 0 "ShieldBeltMeshM_d.3d"
Skin 0 "AUbelt1.png"
Scale -0.12 0.1 0.1
AngleOffset 180
PitchOffset 90
ZOffset 4
FrameIndex BELT A 0 0
}
//=============================================================================
// GES BIORIFLE
//=============================================================================
@ -7,7 +117,8 @@ Model "BioAmmo"
Path "models"
Model 0 "BioAmmoM_d.3d"
Skin 0 "Jbammo1.png"
Scale -0.08 0.08 0.08
Scale -0.08 0.096 0.08
AngleOffset 270
ZOffset 4
FrameIndex BIOA A 0 0
@ -18,7 +129,7 @@ Model "BioGel"
Path "models"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.08 0.08
Scale 0.08 0.096 0.08
RollOffset 90
USEACTORPITCH
USEACTORROLL
@ -90,7 +201,7 @@ Model "BioSplash"
Path "models"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.08 0.08
Scale 0.08 0.096 0.08
RollOffset 90
USEACTORPITCH
USEACTORROLL
@ -162,7 +273,7 @@ Model "BioGlob"
Path "models"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.08 0.08
Scale 0.08 0.096 0.08
RollOffset 90
USEACTORPITCH
USEACTORROLL
@ -234,8 +345,9 @@ Model "BioRifle"
Path "models"
Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png"
Scale -0.1 0.1 0.1
Scale -0.1 0.12 0.1
PitchOffset 90
AngleOffset 270
ZOffset 12
ROTATING
@ -247,8 +359,9 @@ Model "BioRifle"
Path "models"
Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png"
Scale -0.1 0.1 0.1
Scale -0.1 0.12 0.1
PitchOffset 90
AngleOffset 270
ZOffset 12
FrameIndex BIOP B 1 0
@ -362,7 +475,7 @@ Model "ShockAmmo"
Model 0 "ShockCoreM_d.3d"
Skin 0 "JShockCore.png"
PitchOffset 90
Scale -0.11 0.11 0.11
Scale -0.132 0.11 0.11
ZOffset 12
FrameIndex SHOA A 0 0
@ -518,7 +631,7 @@ Model "PulseAmmo"
Path "models"
Model 0 "PAmmo_d.3d"
Skin 0 "JPammo_01.png"
Scale -0.08 0.06 0.06
Scale -0.072 0.06 0.06
PitchOffset 90
ZOffset 6
@ -532,7 +645,7 @@ Model "PulseGun"
Skin 1 "JPulsePickup_01.png"
AngleOffset 270
PitchOffset 90
Scale -0.16 0.2 0.16
Scale -0.16 0.192 0.16
ZOffset 12
ROTATING
@ -545,7 +658,7 @@ Model "PulseGun"
Skin 1 "JPulsePickup_01.png"
AngleOffset 270
PitchOffset 90
Scale -0.16 0.2 0.16
Scale -0.16 0.192 0.16
ZOffset 12
FrameIndex PGNP B 1 0
@ -778,7 +891,7 @@ Model "FlakAmmo"
Model 0 "flakammom_d.3d"
Skin 0 "jfa1.png"
PitchOffset 90
Scale 0.1 0.1 0.1
Scale 0.12 0.1 0.1
ZOffset 4
FrameIndex FAMO A 0 0
@ -790,7 +903,7 @@ Model "FlakAmmo2"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png"
PitchOffset 90
Scale 0.04 0.04 0.04
Scale 0.048 0.04 0.04
ZOffset 2
FrameIndex FSLG A 0 0
@ -802,7 +915,7 @@ Model "FlakSlug"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png"
RollOffset 90
Scale 0.04 0.04 0.04
Scale 0.048 0.04 0.04
PITCHFROMMOMENTUM
FrameIndex FSLG A 0 0
@ -1395,7 +1508,7 @@ Model "FlakCannon"
Skin 1 "flak_t.png"
AngleOffset 90
PitchOffset 90
Scale 0.14 0.18 0.14
Scale 0.14 0.168 0.14
Offset 0 -18.9 0
ZOffset 12
ROTATING
@ -1409,7 +1522,7 @@ Model "FlakCannon"
Skin 1 "flak_t.png"
AngleOffset 90
PitchOffset 90
Scale 0.14 0.18 0.14
Scale 0.14 0.168 0.14
Offset 0 -18.9 0
ZOffset 12
@ -1535,7 +1648,7 @@ Model "WarheadAmmo"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.2 0.2 0.2
Scale -0.21 0.2 0.2
PitchOffset 90
ZOffset 21
@ -1557,7 +1670,7 @@ Model "WarShell"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.2 0.2 0.2
Scale -0.21 0.2 0.2
Offset -13 0 0
AngleOffset 180
USEACTORPITCH
@ -1570,7 +1683,7 @@ Model "GuidedWarShell"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.2 0.2 0.2
Scale -0.21 0.2 0.2
Offset -13 0 0
AngleOffset 180
USEACTORPITCH
@ -1611,7 +1724,7 @@ Model "WarheadLauncher"
SurfaceSkin 0 1 "jwarhead2.png"
SurfaceSkin 0 2 "jwarhead3.png"
SurfaceSkin 0 3 "jwarhead4.png"
Scale 0.1 0.05 0.1
Scale 0.1 0.06 0.1
PitchOffset 2.8125
RollOffset 22.5
Offset 4.5 -7.8 -4.2