flak_m/modeldef.txt
2018-05-19 00:48:40 +02:00

1770 lines
31 KiB
Text

//=============================================================================
// ITEMS
//=============================================================================
Model "UTHealthPack"
{
Path "models"
Model 0 "hbox_d.3d"
SurfaceSkin 0 0 "jhbox1.png"
SurfaceSkin 0 1 "FIZZHP00"
Scale -0.2 0.2 0.2
AngleOffset 90
ZOffset 14
FrameIndex HBOX A 0 0
}
Model "UTHealthBox"
{
Path "models"
Model 0 "hboxbeta_d.3d"
SurfaceSkin 0 0 "jhboxbeta1.png"
SurfaceSkin 0 1 "FIZZHP10"
SurfaceSkin 0 2 "FIZZHP10"
Scale -0.096 0.08 0.08
PitchOffset 90
ZOffset 4
FrameIndex HBOX B 0 0
}
Model "UTMedBox"
{
Path "models"
Model 0 "MedBox_d.3d"
SurfaceSkin 0 0 "JMedBox1.png"
SurfaceSkin 0 1 "FIZZHP10"
Scale -0.072 0.06 0.06
PitchOffset 90
ZOffset 5
FrameIndex HBOX C 0 0
}
Model "UTHealthBonus"
{
Path "models"
Model 0 "Vial_d.3d"
SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "FIZZHP20"
SurfaceSkin 0 2 "FIZZHP20"
Scale -0.048 0.04 0.04
PitchOffset 90
ZOffset 8
DONTCULLBACKFACES
FrameIndex VIAL A 0 0
}
Model "UTArmorBonus"
{
Path "models"
Model 0 "bossheadm_d.3d"
Skin 0 "bossheadT.png"
Scale -0.072 0.072 0.06
AngleOffset 180
PitchOffset 110
ZOffset 6
FrameIndex XANH A 0 0
}
Model "UTThighPads"
{
Path "models"
Model 0 "ThighPads_d.3d"
Skin 0 "JThighPads_01.png"
Scale -0.096 0.08 0.08
PitchOffset 90
ZOffset 12
ROTATING
FrameIndex THIG A 0 0
}
Model "UTBodyArmor"
{
Path "models"
Model 0 "Armor2M_d.3d"
Skin 0 "Jarmor2.png"
Scale -0.134 0.134 0.12
PitchOffset 90
ZOffset 12
FrameIndex UARM A 0 0
}
Model "UTShieldBelt"
{
Path "models"
Model 0 "ShieldBeltMeshM_d.3d"
Skin 0 "AUbelt1.png"
Scale -0.12 0.1 0.1
AngleOffset 180
PitchOffset 90
ZOffset 4
FrameIndex BELT A 0 0
}
//=============================================================================
// GES BIORIFLE
//=============================================================================
Model "BioAmmo"
{
Path "models"
Model 0 "BioAmmoM_d.3d"
Skin 0 "Jbammo1.png"
Scale -0.08 0.096 0.08
AngleOffset 270
ZOffset 4
FrameIndex BIOA A 0 0
}
Model "BioGel"
{
Path "models"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08
RollOffset 90
USEACTORPITCH
USEACTORROLL
// Flying
FrameIndex GELF A 0 0
FrameIndex GELF B 0 1
FrameIndex GELF C 0 2
FrameIndex GELF D 0 3
FrameIndex GELF E 0 4
FrameIndex GELF F 0 5
FrameIndex GELF G 0 6
FrameIndex GELF H 0 7
FrameIndex GELF I 0 8
FrameIndex GELF J 0 9
FrameIndex GELF K 0 10
FrameIndex GELF L 0 11
FrameIndex GELF M 0 12
// Hit
FrameIndex GELH A 0 14
FrameIndex GELH B 0 15
FrameIndex GELH C 0 16
FrameIndex GELH D 0 17
FrameIndex GELH E 0 18
FrameIndex GELH F 0 19
FrameIndex GELH G 0 20
FrameIndex GELH H 0 21
FrameIndex GELH I 0 22
FrameIndex GELH J 0 23
// Drip
FrameIndex GELD A 0 24
FrameIndex GELD B 0 25
FrameIndex GELD C 0 26
FrameIndex GELD D 0 27
FrameIndex GELD E 0 28
FrameIndex GELD F 0 29
FrameIndex GELD G 0 30
FrameIndex GELD H 0 31
FrameIndex GELD I 0 32
FrameIndex GELD J 0 33
FrameIndex GELD K 0 34
FrameIndex GELD L 0 35
FrameIndex GELD M 0 36
// Slide
FrameIndex GELS A 0 37
FrameIndex GELS B 0 38
FrameIndex GELS C 0 39
FrameIndex GELS D 0 40
FrameIndex GELS E 0 41
FrameIndex GELS F 0 42
FrameIndex GELS G 0 43
// Shrivel
FrameIndex GELX A 0 44
FrameIndex GELX B 0 45
FrameIndex GELX C 0 46
FrameIndex GELX D 0 47
FrameIndex GELX E 0 48
FrameIndex GELX F 0 49
FrameIndex GELX G 0 50
FrameIndex GELX H 0 51
FrameIndex GELX I 0 52
FrameIndex GELX J 0 53
FrameIndex GELX K 0 54
FrameIndex GELX L 0 55
}
Model "BioSplash"
{
Path "models"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08
RollOffset 90
USEACTORPITCH
USEACTORROLL
// Flying
FrameIndex GELF A 0 0
FrameIndex GELF B 0 1
FrameIndex GELF C 0 2
FrameIndex GELF D 0 3
FrameIndex GELF E 0 4
FrameIndex GELF F 0 5
FrameIndex GELF G 0 6
FrameIndex GELF H 0 7
FrameIndex GELF I 0 8
FrameIndex GELF J 0 9
FrameIndex GELF K 0 10
FrameIndex GELF L 0 11
FrameIndex GELF M 0 12
// Hit
FrameIndex GELH A 0 14
FrameIndex GELH B 0 15
FrameIndex GELH C 0 16
FrameIndex GELH D 0 17
FrameIndex GELH E 0 18
FrameIndex GELH F 0 19
FrameIndex GELH G 0 20
FrameIndex GELH H 0 21
FrameIndex GELH I 0 22
FrameIndex GELH J 0 23
// Drip
FrameIndex GELD A 0 24
FrameIndex GELD B 0 25
FrameIndex GELD C 0 26
FrameIndex GELD D 0 27
FrameIndex GELD E 0 28
FrameIndex GELD F 0 29
FrameIndex GELD G 0 30
FrameIndex GELD H 0 31
FrameIndex GELD I 0 32
FrameIndex GELD J 0 33
FrameIndex GELD K 0 34
FrameIndex GELD L 0 35
FrameIndex GELD M 0 36
// Slide
FrameIndex GELS A 0 37
FrameIndex GELS B 0 38
FrameIndex GELS C 0 39
FrameIndex GELS D 0 40
FrameIndex GELS E 0 41
FrameIndex GELS F 0 42
FrameIndex GELS G 0 43
// Shrivel
FrameIndex GELX A 0 44
FrameIndex GELX B 0 45
FrameIndex GELX C 0 46
FrameIndex GELX D 0 47
FrameIndex GELX E 0 48
FrameIndex GELX F 0 49
FrameIndex GELX G 0 50
FrameIndex GELX H 0 51
FrameIndex GELX I 0 52
FrameIndex GELX J 0 53
FrameIndex GELX K 0 54
FrameIndex GELX L 0 55
}
Model "BioGlob"
{
Path "models"
Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png"
Scale 0.08 0.096 0.08
RollOffset 90
USEACTORPITCH
USEACTORROLL
// Flying
FrameIndex GELF A 0 0
FrameIndex GELF B 0 1
FrameIndex GELF C 0 2
FrameIndex GELF D 0 3
FrameIndex GELF E 0 4
FrameIndex GELF F 0 5
FrameIndex GELF G 0 6
FrameIndex GELF H 0 7
FrameIndex GELF I 0 8
FrameIndex GELF J 0 9
FrameIndex GELF K 0 10
FrameIndex GELF L 0 11
FrameIndex GELF M 0 12
// Hit
FrameIndex GELH A 0 14
FrameIndex GELH B 0 15
FrameIndex GELH C 0 16
FrameIndex GELH D 0 17
FrameIndex GELH E 0 18
FrameIndex GELH F 0 19
FrameIndex GELH G 0 20
FrameIndex GELH H 0 21
FrameIndex GELH I 0 22
FrameIndex GELH J 0 23
// Drip
FrameIndex GELD A 0 24
FrameIndex GELD B 0 25
FrameIndex GELD C 0 26
FrameIndex GELD D 0 27
FrameIndex GELD E 0 28
FrameIndex GELD F 0 29
FrameIndex GELD G 0 30
FrameIndex GELD H 0 31
FrameIndex GELD I 0 32
FrameIndex GELD J 0 33
FrameIndex GELD K 0 34
FrameIndex GELD L 0 35
FrameIndex GELD M 0 36
// Slide
FrameIndex GELS A 0 37
FrameIndex GELS B 0 38
FrameIndex GELS C 0 39
FrameIndex GELS D 0 40
FrameIndex GELS E 0 41
FrameIndex GELS F 0 42
FrameIndex GELS G 0 43
// Shrivel
FrameIndex GELX A 0 44
FrameIndex GELX B 0 45
FrameIndex GELX C 0 46
FrameIndex GELX D 0 47
FrameIndex GELX E 0 48
FrameIndex GELX F 0 49
FrameIndex GELX G 0 50
FrameIndex GELX H 0 51
FrameIndex GELX I 0 52
FrameIndex GELX J 0 53
FrameIndex GELX K 0 54
FrameIndex GELX L 0 55
}
Model "BioRifle"
{
Path "models"
Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png"
Scale -0.1 0.12 0.1
PitchOffset 90
AngleOffset 270
ZOffset 12
ROTATING
FrameIndex BIOP A 1 0
}
Model "BioRifle"
{
Path "models"
Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png"
Scale -0.1 0.12 0.1
PitchOffset 90
AngleOffset 270
ZOffset 12
FrameIndex BIOP B 1 0
}
Model "BioRifle"
{
Path "models"
Model 0 "BRifle2_d.3d"
SurfaceSkin 0 0 "JBRifle21.png"
SurfaceSkin 0 1 "JBRifle22.png"
SurfaceSkin 0 2 "JBRifle23.png"
SurfaceSkin 0 3 "JBRifle24.png"
RollOffset -8.4375
PitchOffset 94.21875
Scale 0.125 0.06 0.125
Offset 9.8 -17.6 -10.4
INTERPOLATEDOUBLEDFRAMES
// select
FrameIndex BIOS A 0 0
FrameIndex BIOS B 0 1
FrameIndex BIOS C 0 2
FrameIndex BIOS D 0 3
FrameIndex BIOS E 0 4
FrameIndex BIOS F 0 5
FrameIndex BIOS G 0 6
FrameIndex BIOS H 0 7
FrameIndex BIOS I 0 8
FrameIndex BIOS J 0 9
FrameIndex BIOS K 0 10
FrameIndex BIOS L 0 11
FrameIndex BIOS M 0 12
FrameIndex BIOS N 0 13
FrameIndex BIOS O 0 14
FrameIndex BIOS P 0 15
FrameIndex BIOS Q 0 16
FrameIndex BIOS R 0 17
FrameIndex BIOS S 0 18
FrameIndex BIOS T 0 19
FrameIndex BIOS U 0 20
FrameIndex BIOS V 0 21
// idle
FrameIndex BIOI A 0 22
// charging
FrameIndex BIOC A 0 41
FrameIndex BIOC B 0 42
FrameIndex BIOC C 0 43
FrameIndex BIOC D 0 44
FrameIndex BIOC E 0 45
FrameIndex BIOC F 0 46
FrameIndex BIOC G 0 47
FrameIndex BIOC H 0 48
FrameIndex BIOC I 0 49
FrameIndex BIOC J 0 50
FrameIndex BIOC K 0 51
FrameIndex BIOC L 0 52
FrameIndex BIOC M 0 53
FrameIndex BIOC N 0 54
FrameIndex BIOC O 0 55
FrameIndex BIOC P 0 56
FrameIndex BIOC Q 0 57
FrameIndex BIOC R 0 58
FrameIndex BIOC S 0 59
FrameIndex BIOC T 0 60
FrameIndex BIOC U 0 61
FrameIndex BIOC V 0 62
FrameIndex BIOC W 0 63
FrameIndex BIOC X 0 64
FrameIndex BIOC Y 0 65
FrameIndex BIOC Z 0 66
FrameIndex BIC2 A 0 67
FrameIndex BIC2 B 0 68
FrameIndex BIC2 C 0 69
FrameIndex BIC2 D 0 70
FrameIndex BIC2 E 0 71
// full
FrameIndex BIOM A 0 70
// empty
FrameIndex BIOE A 0 71
// fire
FrameIndex BIOF A 0 72
FrameIndex BIOF B 0 73
FrameIndex BIOF C 0 74
FrameIndex BIOF D 0 75
FrameIndex BIOF E 0 76
FrameIndex BIOF F 0 77
FrameIndex BIOF G 0 78
FrameIndex BIOF H 0 79
FrameIndex BIOF I 0 80
// deselect
FrameIndex BIOD A 0 80
FrameIndex BIOD B 0 81
FrameIndex BIOD C 0 82
FrameIndex BIOD D 0 83
FrameIndex BIOD E 0 84
FrameIndex BIOD F 0 85
FrameIndex BIOD G 0 86
FrameIndex BIOD H 0 87
FrameIndex BIOD I 0 88
FrameIndex BIOD J 0 89
}
//=============================================================================
// SHOCK RIFLE
//=============================================================================
Model "ShockAmmo"
{
Path "models"
Model 0 "ShockCoreM_d.3d"
Skin 0 "JShockCore.png"
PitchOffset 90
Scale -0.132 0.11 0.11
ZOffset 12
FrameIndex SHOA A 0 0
}
Model "ShockRifleWave"
{
Path "models"
Model 0 "shockrwm_d.3d"
Skin 0 "shocktt1.png"
FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1
}
Model "ShockBeamRing"
{
Path "models"
Model 0 "utringex_d.3d"
Skin 0 "asaring.png"
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
Scale 1.2 1.0 1.2
FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1
FrameIndex SRNG C 0 2
FrameIndex SRNG D 0 3
FrameIndex SRNG E 0 4
FrameIndex SRNG F 0 5
FrameIndex SRNG G 0 6
FrameIndex SRNG H 0 7
FrameIndex SRNG I 0 8
}
Model "ShockBlastRing"
{
Path "models"
Model 0 "utringex_d.3d"
Skin 0 "ppurplering.png"
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
Scale 1.2 1.0 1.2
FrameIndex SRNG A 0 0
FrameIndex SRNG B 0 1
FrameIndex SRNG C 0 2
FrameIndex SRNG D 0 3
FrameIndex SRNG E 0 4
FrameIndex SRNG F 0 5
FrameIndex SRNG G 0 6
FrameIndex SRNG H 0 7
FrameIndex SRNG I 0 8
}
Model "ShockRifle"
{
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png"
AngleOffset 270
PitchOffset 90
Scale -0.14 0.18 0.14
ZOffset 12
ROTATING
FrameIndex ASMP A 1 0
}
Model "ShockRifle"
{
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png"
AngleOffset 270
PitchOffset 90
Scale -0.14 0.18 0.14
ZOffset 12
FrameIndex ASMP B 1 0
}
Model "ShockRifle"
{
Path "models"
Model 0 "asmd2m_d.3d"
SurfaceSkin 0 0 "asmd_t1.png"
SurfaceSkin 0 1 "asmd_t2.png"
SurfaceSkin 0 2 "asmd_t3.png"
SurfaceSkin 0 3 "asmd_t3.png"
SurfaceSkin 0 4 "asmd_t4.png"
PitchOffset 90
Scale 0.15 0.12 0.15
Offset 4.9 -16.6 -7.1
// select
FrameIndex ASMS A 0 0
FrameIndex ASMS B 0 1
FrameIndex ASMS C 0 2
FrameIndex ASMS D 0 3
FrameIndex ASMS E 0 4
FrameIndex ASMS F 0 5
FrameIndex ASMS G 0 6
FrameIndex ASMS H 0 7
FrameIndex ASMS I 0 8
FrameIndex ASMS J 0 9
FrameIndex ASMS K 0 10
FrameIndex ASMS L 0 11
FrameIndex ASMS M 0 12
FrameIndex ASMS N 0 13
FrameIndex ASMS O 0 14
// idle
FrameIndex ASMI A 0 15
// deselect
FrameIndex ASMD A 0 17
FrameIndex ASMD B 0 18
FrameIndex ASMD C 0 19
FrameIndex ASMD D 0 20
FrameIndex ASMD E 0 21
FrameIndex ASMD F 0 22
FrameIndex ASMD G 0 23
// fire
FrameIndex ASMF A 0 30
FrameIndex ASMF B 0 31
FrameIndex ASMF C 0 32
FrameIndex ASMF D 0 33
FrameIndex ASMF E 0 34
FrameIndex ASMF F 0 35
FrameIndex ASMF G 0 36
FrameIndex ASMF H 0 37
FrameIndex ASMF I 0 38
FrameIndex ASMF J 0 39
// altfire
FrameIndex ASMA A 0 40
FrameIndex ASMA B 0 41
FrameIndex ASMA C 0 42
FrameIndex ASMA D 0 43
FrameIndex ASMA E 0 44
FrameIndex ASMA F 0 45
FrameIndex ASMA G 0 46
FrameIndex ASMA H 0 47
FrameIndex ASMA I 0 48
FrameIndex ASMA J 0 49
}
//=============================================================================
// PULSE GUN
//=============================================================================
Model "PulseAmmo"
{
Path "models"
Model 0 "PAmmo_d.3d"
Skin 0 "JPammo_01.png"
Scale -0.072 0.06 0.06
PitchOffset 90
ZOffset 6
FrameIndex PAMO A 0 0
}
Model "PulseGun"
{
Path "models"
Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png"
AngleOffset 270
PitchOffset 90
Scale -0.16 0.192 0.16
ZOffset 12
ROTATING
FrameIndex PGNP A 1 0
}
Model "PulseGun"
{
Path "models"
Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png"
AngleOffset 270
PitchOffset 90
Scale -0.16 0.192 0.16
ZOffset 12
FrameIndex PGNP B 1 0
}
Model "PulseGun"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "MuzzyPulse.png"
PitchOffset 90
Scale 0.08 0.08 0.08
Offset 8.5 -20.0 -4.5
FrameIndex PMUZ A 0 0
}
Model "PulseGun"
{
Path "models"
Model 0 "PulseGunR_d.3d"
SurfaceSkin 0 0 "AmmoLedBase.png"
SurfaceSkin 0 1 "JPulseGun_02.png"
SurfaceSkin 0 2 "JPulseGun_03.png"
PitchOffset 90
Scale 0.26 0.13 0.26
Offset 0.0 -10.5 -8.0
// Select
FrameIndex PGNS A 0 2
FrameIndex PGNS B 0 3
FrameIndex PGNS C 0 4
FrameIndex PGNS D 0 5
FrameIndex PGNS E 0 6
FrameIndex PGNS F 0 7
FrameIndex PGNS G 0 8
FrameIndex PGNS H 0 9
FrameIndex PGNS I 0 10
FrameIndex PGNS J 0 11
FrameIndex PGNS K 0 12
FrameIndex PGNS L 0 13
FrameIndex PGNS M 0 14
FrameIndex PGNS N 0 15
FrameIndex PGNS O 0 16
FrameIndex PGNS P 0 17
FrameIndex PGNS Q 0 18
FrameIndex PGNS R 0 19
FrameIndex PGNS S 0 20
FrameIndex PGNS T 0 21
FrameIndex PGNS U 0 22
FrameIndex PGNS V 0 23
FrameIndex PGNS W 0 24
// Cooldown
FrameIndex PGNC A 0 40
FrameIndex PGNC B 0 41
FrameIndex PGNC C 0 42
FrameIndex PGNC D 0 43
FrameIndex PGNC E 0 44
FrameIndex PGNC F 0 45
FrameIndex PGNC G 0 46
FrameIndex PGNC H 0 47
FrameIndex PGNC I 0 48
FrameIndex PGNC J 0 49
FrameIndex PGNC K 0 50
FrameIndex PGNC L 0 51
FrameIndex PGNC M 0 52
FrameIndex PGNC N 0 53
FrameIndex PGNC O 0 54
FrameIndex PGNC P 0 55
FrameIndex PGNC Q 0 56
FrameIndex PGNC R 0 57
FrameIndex PGNC S 0 58
FrameIndex PGNC T 0 59
FrameIndex PGNC U 0 60
FrameIndex PGNC V 0 61
FrameIndex PGNC W 0 62
FrameIndex PGNC X 0 63
FrameIndex PGNC Y 0 64
// Reload
FrameIndex PGNR A 0 65
FrameIndex PGNR B 0 66
FrameIndex PGNR C 0 67
FrameIndex PGNR D 0 68
FrameIndex PGNR E 0 69
FrameIndex PGNR F 0 70
FrameIndex PGNR G 0 71
FrameIndex PGNR H 0 72
FrameIndex PGNR I 0 73
FrameIndex PGNR J 0 74
FrameIndex PGNR K 0 75
FrameIndex PGNR L 0 76
FrameIndex PGNR M 0 77
FrameIndex PGNR N 0 78
FrameIndex PGNR O 0 79
FrameIndex PGNR P 0 80
FrameIndex PGNR Q 0 81
FrameIndex PGNR R 0 82
FrameIndex PGNR S 0 83
FrameIndex PGNR T 0 84
FrameIndex PGNR U 0 85
FrameIndex PGNR V 0 86
FrameIndex PGNR W 0 87
FrameIndex PGNR X 0 88
FrameIndex PGNR Y 0 89
FrameIndex PGNR Z 0 90
FrameIndex PGR2 A 0 91
FrameIndex PGR2 B 0 92
FrameIndex PGR2 C 0 93
FrameIndex PGR2 D 0 94
FrameIndex PGR2 E 0 95
FrameIndex PGR2 F 0 96
FrameIndex PGR2 G 0 97
FrameIndex PGR2 H 0 98
FrameIndex PGR2 I 0 99
FrameIndex PGR2 J 0 100
FrameIndex PGR2 K 0 101
FrameIndex PGR2 L 0 102
FrameIndex PGR2 M 0 103
FrameIndex PGR2 N 0 104
FrameIndex PGR2 O 0 105
FrameIndex PGR2 P 0 106
FrameIndex PGR2 Q 0 107
FrameIndex PGR2 R 0 108
FrameIndex PGR2 S 0 109
FrameIndex PGR2 T 0 110
FrameIndex PGR2 U 0 111
FrameIndex PGR2 V 0 112
FrameIndex PGR2 W 0 113
FrameIndex PGR2 X 0 114
// Bolt Start
FrameIndex PGBS A 0 115
FrameIndex PGBS B 0 116
FrameIndex PGBS C 0 117
FrameIndex PGBS D 0 118
FrameIndex PGBS E 0 119
// Bolt Loop
FrameIndex PGBL A 0 120
FrameIndex PGBL B 0 121
FrameIndex PGBL C 0 122
FrameIndex PGBL D 0 123
FrameIndex PGBL E 0 124
FrameIndex PGBL F 0 125
FrameIndex PGBL G 0 126
FrameIndex PGBL H 0 127
FrameIndex PGBL I 0 128
FrameIndex PGBL J 0 129
// Bolt End
FrameIndex PGBE A 0 130
FrameIndex PGBE B 0 131
FrameIndex PGBE C 0 132
FrameIndex PGBE D 0 133
FrameIndex PGBE E 0 134
// Idle
FrameIndex PGNI A 0 135
FrameIndex PGNI B 0 138
FrameIndex PGNI C 0 141
FrameIndex PGNI D 0 144
FrameIndex PGNI E 0 147
FrameIndex PGNI F 0 150
FrameIndex PGNI G 0 153
FrameIndex PGNI H 0 156
FrameIndex PGNI I 0 159
FrameIndex PGNI J 0 162
FrameIndex PGNI K 0 165
FrameIndex PGNI L 0 168
FrameIndex PGNI M 0 171
FrameIndex PGNI N 0 174
FrameIndex PGNI O 0 177
FrameIndex PGNI P 0 180
FrameIndex PGNI Q 0 183
FrameIndex PGNI R 0 186
FrameIndex PGNI S 0 189
FrameIndex PGNI T 0 192
FrameIndex PGNI U 0 195
FrameIndex PGNI V 0 198
FrameIndex PGNI W 0 201
FrameIndex PGNI X 0 204
FrameIndex PGNI Y 0 207
FrameIndex PGNI Z 0 210
// Fire Loop
FrameIndex PGNF A 0 215
FrameIndex PGNF B 0 216
FrameIndex PGNF C 0 217
FrameIndex PGNF D 0 218
FrameIndex PGNF E 0 219
FrameIndex PGNF F 0 220
FrameIndex PGNF G 0 221
FrameIndex PGNF H 0 222
FrameIndex PGNF I 0 223
FrameIndex PGNF J 0 224
FrameIndex PGNF K 0 225
FrameIndex PGNF L 0 226
FrameIndex PGNF M 0 227
FrameIndex PGNF N 0 228
FrameIndex PGNF O 0 229
FrameIndex PGNF P 0 230
FrameIndex PGNF Q 0 231
FrameIndex PGNF R 0 232
FrameIndex PGNF S 0 233
FrameIndex PGNF T 0 234
FrameIndex PGNF U 0 235
FrameIndex PGNF V 0 236
FrameIndex PGNF W 0 237
FrameIndex PGNF X 0 238
FrameIndex PGNF Y 0 239
FrameIndex PGNF Z 0 240
FrameIndex PGF2 A 0 241
FrameIndex PGF2 B 0 242
FrameIndex PGF2 C 0 243
FrameIndex PGF2 D 0 244
FrameIndex PGF2 E 0 245
FrameIndex PGF2 F 0 246
FrameIndex PGF2 G 0 247
FrameIndex PGF2 H 0 248
FrameIndex PGF2 I 0 249
FrameIndex PGF2 J 0 250
FrameIndex PGF2 K 0 251
FrameIndex PGF2 L 0 252
FrameIndex PGF2 M 0 253
FrameIndex PGF2 N 0 254
}
//=============================================================================
// FLAK CANNON
//=============================================================================
Model "FlakAmmo"
{
Path "models"
Model 0 "flakammom_d.3d"
Skin 0 "jfa1.png"
PitchOffset 90
Scale 0.12 0.1 0.1
ZOffset 4
FrameIndex FAMO A 0 0
}
Model "FlakAmmo2"
{
Path "models"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png"
PitchOffset 90
Scale 0.048 0.04 0.04
ZOffset 2
FrameIndex FSLG A 0 0
}
Model "FlakSlug"
{
Path "models"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png"
RollOffset 90
Scale 0.048 0.04 0.04
PITCHFROMMOMENTUM
FrameIndex FSLG A 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a00.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 A 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a01.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 B 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a02.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 C 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a03.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 D 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a04.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 E 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a05.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 F 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a06.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 G 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a07.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 H 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a08.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 I 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a09.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 J 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a10.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 K 0 0
}
Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Skin 0 "chunk_a11.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH1 L 0 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a00.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 A 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a01.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 B 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a02.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 C 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a03.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 D 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a04.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 E 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a05.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 F 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a06.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 G 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a07.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 H 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a08.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 I 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a09.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 J 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a10.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 K 1 0
}
Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Skin 1 "chunk_a11.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH2 L 1 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a00.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 A 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a01.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 B 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a02.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 C 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a03.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 D 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a04.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 E 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a05.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 F 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a06.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 G 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a07.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 H 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a08.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 I 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a09.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 J 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a10.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 K 2 0
}
Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Skin 2 "chunk_a11.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH3 L 2 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a00.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 A 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a01.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 B 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a02.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 C 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a03.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 D 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a04.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 E 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a05.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 F 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a06.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 G 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a07.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 H 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a08.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 I 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a09.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 J 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a10.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 K 3 0
}
Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Skin 3 "chunk_a11.png"
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
FrameIndex FCH4 L 3 0
}
Model "FlakCannon"
{
Path "models"
Model 1 "flak2pick_d.3d"
Skin 1 "flak_t.png"
AngleOffset 90
PitchOffset 90
Scale 0.14 0.168 0.14
Offset 0 -18.9 0
ZOffset 12
ROTATING
FrameIndex FPCK A 1 0
}
Model "FlakCannon"
{
Path "models"
Model 1 "flak2pick_d.3d"
Skin 1 "flak_t.png"
AngleOffset 90
PitchOffset 90
Scale 0.14 0.168 0.14
Offset 0 -18.9 0
ZOffset 12
FrameIndex FPCK B 1 0
}
Model "FlakCannon"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "Flakmuz.png"
PitchOffset 90
Scale 0.08 0.08 0.08
Offset 4.0 -20.0 -7.5
FrameIndex FMUZ A 0 0
}
Model "FlakCannon"
{
Path "models"
Model 0 "flakm_d.3d"
SurfaceSkin 0 0 "flak_t1.png"
SurfaceSkin 0 1 "flak_t2.png"
SurfaceSkin 0 2 "flak_t3.png"
SurfaceSkin 0 3 "flak_t4.png"
SurfaceSkin 0 4 "flakammoledbase.png"
AngleOffset 180
PitchOffset 90
Scale 0.2 0.1 0.2
Offset 5.6 -7.6 -10.4
// select
FrameIndex FLKS A 0 0
FrameIndex FLKS B 0 1
FrameIndex FLKS C 0 2
FrameIndex FLKS D 0 3
FrameIndex FLKS E 0 4
FrameIndex FLKS F 0 5
FrameIndex FLKS G 0 6
FrameIndex FLKS H 0 7
FrameIndex FLKS I 0 8
FrameIndex FLKS J 0 9
FrameIndex FLKS K 0 10
FrameIndex FLKS L 0 11
FrameIndex FLKS M 0 12
FrameIndex FLKS N 0 13
FrameIndex FLKS O 0 14
FrameIndex FLKS P 0 15
FrameIndex FLKS Q 0 16
FrameIndex FLKS R 0 17
FrameIndex FLKS S 0 18
FrameIndex FLKS T 0 19
FrameIndex FLKS U 0 20
FrameIndex FLKS V 0 21
FrameIndex FLKS W 0 22
FrameIndex FLKS X 0 23
FrameIndex FLKS Y 0 24
FrameIndex FLKS Z 0 25
FrameIndex FKS2 A 0 26
FrameIndex FKS2 B 0 27
FrameIndex FKS2 C 0 28
FrameIndex FKS2 D 0 29
// loading
FrameIndex FLKL A 0 30
FrameIndex FLKL B 0 31
FrameIndex FLKL C 0 32
FrameIndex FLKL D 0 33
FrameIndex FLKL E 0 34
FrameIndex FLKL F 0 35
FrameIndex FLKL G 0 36
FrameIndex FLKL H 0 37
FrameIndex FLKL I 0 38
FrameIndex FLKL J 0 39
FrameIndex FLKL K 0 40
FrameIndex FLKL L 0 41
FrameIndex FLKL M 0 42
FrameIndex FLKL N 0 43
FrameIndex FLKL O 0 44
// fire
FrameIndex FLKF A 0 46
FrameIndex FLKF B 0 47
FrameIndex FLKF C 0 48
FrameIndex FLKF D 0 49
FrameIndex FLKF E 0 50
FrameIndex FLKF F 0 51
FrameIndex FLKF G 0 52
FrameIndex FLKF H 0 53
FrameIndex FLKF I 0 54
FrameIndex FLKF J 0 55
// altfire
FrameIndex FLKA A 0 57
FrameIndex FLKA B 0 58
FrameIndex FLKA C 0 59
FrameIndex FLKA D 0 60
FrameIndex FLKA E 0 61
FrameIndex FLKA F 0 62
FrameIndex FLKA G 0 63
FrameIndex FLKA H 0 64
FrameIndex FLKA I 0 65
FrameIndex FLKA J 0 66
FrameIndex FLKA K 0 67
// idle
FrameIndex FLKI A 0 80
// deselect
FrameIndex FLKD A 0 82
FrameIndex FLKD B 0 83
FrameIndex FLKD C 0 84
FrameIndex FLKD D 0 85
FrameIndex FLKD E 0 86
FrameIndex FLKD F 0 87
FrameIndex FLKD G 0 88
FrameIndex FLKD H 0 89
FrameIndex FLKD I 0 90
FrameIndex FLKD J 0 91
}
//=============================================================================
// REDEEMER
//=============================================================================
Model "WarheadAmmo"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
PitchOffset 90
ZOffset 21
FrameIndex WMIS A 0 0
}
Model "ShockWave"
{
Path "models"
Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png"
FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1
}
Model "WarShell"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
Offset -13 0 0
AngleOffset 180
USEACTORPITCH
USEACTORROLL
FrameIndex WMIS A 0 0
}
Model "GuidedWarShell"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale -0.21 0.2 0.2
Offset -13 0 0
AngleOffset 180
USEACTORPITCH
USEACTORROLL
FrameIndex WMIS A 0 0
}
Model "WarheadLauncher"
{
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24
ZOffset 12
AngleOffset 180
ROTATING
FrameIndex RDMP A 1 0
}
Model "WarheadLauncher"
{
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale -0.2 0.24 0.24
AngleOffset 180
ZOffset 12
FrameIndex RDMP B 1 0
}
Model "WarheadLauncher"
{
Path "models"
Model 0 "warhead_d.3d"
SurfaceSkin 0 0 "jwarhead1.png"
SurfaceSkin 0 1 "jwarhead2.png"
SurfaceSkin 0 2 "jwarhead3.png"
SurfaceSkin 0 3 "jwarhead4.png"
Scale 0.1 0.06 0.1
PitchOffset 2.8125
RollOffset 22.5
Offset 4.5 -7.8 -4.2
// select
FrameIndex WARS A 0 0
FrameIndex WARS B 0 1
FrameIndex WARS C 0 2
FrameIndex WARS D 0 3
FrameIndex WARS E 0 4
FrameIndex WARS F 0 5
FrameIndex WARS G 0 6
FrameIndex WARS H 0 7
FrameIndex WARS I 0 8
FrameIndex WARS J 0 9
FrameIndex WARS K 0 10
FrameIndex WARS L 0 11
FrameIndex WARS M 0 12
FrameIndex WARS N 0 13
FrameIndex WARS O 0 14
// idle
FrameIndex WARI A 0 15
FrameIndex WARI B 0 16
FrameIndex WARI C 0 17
FrameIndex WARI D 0 18
FrameIndex WARI E 0 19
// deselect
FrameIndex WARD A 0 20
FrameIndex WARD B 0 21
FrameIndex WARD C 0 22
FrameIndex WARD D 0 23
FrameIndex WARD E 0 24
FrameIndex WARD F 0 25
FrameIndex WARD G 0 26
// fire
FrameIndex WARF A 0 28
FrameIndex WARF B 0 29
FrameIndex WARF C 0 30
FrameIndex WARF D 0 31
FrameIndex WARF E 0 32
FrameIndex WARF F 0 33
FrameIndex WARF G 0 34
}