Language adjustments.

Separation of See state for playerclasses so player selection doesn't crap out.
This commit is contained in:
Marisa the Magician 2019-09-01 22:09:31 +02:00
commit cad3f9d1b9
2 changed files with 15 additions and 13 deletions

View file

@ -39,7 +39,7 @@ I_SHIELDBELT = "You got the Shield Belt.";
I_BIOAMMO = "You picked up the Biosludge Ammo.";
I_BIOAMMO2 = "You picked up the small Biosludge Ammo.";
I_BIORIFLE = "You got the GES BioRifle.";
I_CHAINSAW = "It's been twenty five years since I've seen one of these."; // was five years in UT99
I_CHAINSAW = "It's been 25 years since I've seen one of these."; // was five years in UT99
I_REDKEY = "You got the Red Key.";
I_GREENKEY = "You got the Green Key.";
I_BLUEKEY = "You got the Blue Key.";
@ -51,7 +51,7 @@ I_GOLDSKULL = "You got the Gold Skull.";
I_ROCKETAMMO = "You picked up a Rocket Pack.";
I_ROCKETAMMO2 = "You picked up a Rocket.";
I_EIGHTBALL = "You got the Rocket Launcher.";
I_CLIP = "You picked up a Clip.";
I_CLIP = "You picked up some Clips.";
I_ENFORCER = "You picked up another Enforcer!";
I_FLAKAMMOL = "You picked up ";
I_FLAKAMMOR = " Flak Shells.";
@ -260,7 +260,7 @@ I_SHIELDBELT = "Has obtenido el Cinturón Protector.";
I_BIOAMMO = "Has recogido la Munición de Biolodo.";
I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña.";
I_BIORIFLE = "Has obtenido el Biorifle GES.";
I_CHAINSAW = "Hace veinticinco años que no veo una de estas."; // was five years in UT99
I_CHAINSAW = "Hace 25 años que no veo una de estas."; // was five years in UT99
I_REDKEY = "Has obtenido la Llave Roja.";
I_GREENKEY = "Has obtenido la Llave Verde.";
I_BLUEKEY = "Has obtenido la Llave Azul.";
@ -272,7 +272,7 @@ I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
I_ROCKETAMMO2 = "Has recogido un Cohete.";
I_EIGHTBALL = "Has obtenido el Lanzacohetes.";
I_CLIP = "Has recogido un Cargador.";
I_CLIP = "Has recogido unos Cargadores.";
I_ENFORCER = "¡Has recogido otro Reforzador!";
I_FLAKAMMOL = "Has recogido ";
I_FLAKAMMOR = " Proyectiles Antiaéreos.";