0667c4f0ad
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:30 +02:00
510a05ce36
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:50:40 +02:00
aa9c1c6ab2
Forgot to update the zscript version.
2019-08-12 19:34:57 +02:00
fab01f26f1
Merge branch 'devel'
2019-08-12 19:31:56 +02:00
4915d5b4c6
Another pitch thing I missed.
2019-08-12 19:30:55 +02:00
383f555fec
Use proper pitch control for some sounds now that it's available.
2019-08-12 19:28:49 +02:00
54464d60c2
Bump version requirement.
2019-08-12 19:28:00 +02:00
a8a720ab81
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:26:07 +02:00
4f7117ff70
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:51 +02:00
19f9ba107c
Oops.
2019-08-08 12:07:09 +02:00
fb6eed17d1
Oops.
2019-08-08 12:06:03 +02:00
565192d2a6
Missing closing bracket
2019-08-08 12:04:47 +02:00
6a3d79502f
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:43 +02:00
b1aa6a7328
Missing closing bracket
2019-08-08 12:04:25 +02:00
6cba273654
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:19 +02:00
6fbde56733
Very much needed credits menu has been added.
2019-08-07 20:32:50 +02:00
f25f5d2032
Very much needed credits menu has been added.
2019-08-07 20:32:33 +02:00
460e1e8baa
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:33:01 +02:00
a99c5730a6
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:32:41 +02:00
d8c98cabbd
Merge branch 'devel'
2019-08-02 10:02:03 +02:00
96aac72281
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
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Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9
Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
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Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
1535640c4a
Forgot to add keybinds for taunt animations.
2019-07-22 11:39:44 +02:00
96411592b3
Finally add player models (sorta rudimentary but they work).
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Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f
Flying without flight cheats has the same physics as swimming.
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Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920
Changed double tap dodge behavior when jumping is disallowed.
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Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
e2e9ad3a3e
Merge branch 'devel'
2019-05-07 20:02:27 +02:00
bffb685642
Fix scaling of inventory icons in the bar.
2019-05-07 20:01:56 +02:00
4e1c4f32ee
Oh double fuck.
2019-05-03 17:32:26 +02:00
8bf25266bc
Oh fuck.
2019-05-03 17:31:21 +02:00
c3c41a509d
Merge branch 'devel'
2019-05-03 17:27:25 +02:00
4caa5e097e
Option to make Chainsaw use ammo (randomly drops on enemy kill).
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Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
2885540fb1
Merge branch 'devel'
2019-05-01 22:50:15 +02:00
4d90ff2991
Hotfix for voice pack.
2019-05-01 22:49:45 +02:00
c35ca98bec
Merge branch 'devel'
2019-05-01 22:39:49 +02:00
6cf482a7e1
Properly reflect version requirement.
2019-05-01 22:33:52 +02:00
76df49e62b
Added activatable items for Heretic, along with a full inventory bar.
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Support new versions of Kinsie's test map.
Switch to new GetAxes implementation across the board.
Minor fixes here and there.
2019-05-01 22:32:59 +02:00
1ed7083113
Bump ZScript version to match the GZDoom version that has all the localization work in it.
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Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
8d72c5c78b
Made intensity of screen flashes tweakable.
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Deprecation cleanup.
2019-04-20 13:25:53 +02:00
923970898e
Localization work (spanish fully covered for now).
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Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
2019-04-13 19:18:07 +02:00
4e2832e8e0
Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
2019-04-07 21:39:37 +02:00
cbb498378e
Removal of all RNG damage (excluding minigun).
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Enhanced Shock Rifle is now actually instakill as it's meant to be.
Enhanced Shock Rifle is disabled by default for deathmatch (toggleable).
Implemented Instagib Deathmatch through flak_instagib cvar.
Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
2019-04-07 21:37:24 +02:00
4e27e614a7
Backported changes from devel branch.
2019-02-08 14:56:02 +01:00
d69eaa682f
Backported changes from experimental branch.
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Fixed crash on screen flashes due to misuse of StaticEventHandler.Find instead of EventHandler.Find (oops).
2019-02-08 14:43:39 +01:00
4580076f83
Fix dead players sliding with UT physics on.
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Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:26:09 +01:00
691fb8cee6
Missed change.
2019-02-03 22:25:35 +01:00
c7b21ac0f9
Fix dead players sliding with UT physics on.
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Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:20:38 +01:00
4a8b7543e8
Improved responsiveness of Biorifle alt-fire.
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Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics)
2019-02-02 21:13:54 +01:00
62e2e809ec
Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics)
2019-02-02 21:08:19 +01:00
f506a0b6d4
Improved responsiveness of Biorifle alt-fire.
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Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
2019-02-02 20:40:35 +01:00