e49db67d64
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:15:09 +02:00
1ef7c8b82c
Bump ZScript version. Here's to hoping the 3D floors PR will be merged by 4.2.
2019-04-29 12:38:54 +02:00
1ed7083113
Bump ZScript version to match the GZDoom version that has all the localization work in it.
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Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
923970898e
Localization work (spanish fully covered for now).
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Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
2019-04-13 19:18:07 +02:00
d69eaa682f
Backported changes from experimental branch.
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Fixed crash on screen flashes due to misuse of StaticEventHandler.Find instead of EventHandler.Find (oops).
2019-02-08 14:43:39 +01:00
ee0cf53e9b
Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
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Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
2019-01-24 21:09:17 +01:00
e3cf50b32c
Push ZScript version to 3.8 and adapt accordingly to level global removal.
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This isn't guaranteed to be 100% stable at the moment.
2019-01-20 16:32:26 +01:00
fe08f11997
Bumped ZScript ver.
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Added OnDrop to weapons replicating the UT drop style.
Some fixes for UT player movement.
Hide keys from HUD in DM.
Added "classic jump boots" option.
Fixed missing ambientglow on some weapon skins.
2018-11-15 19:03:20 +01:00
64a0648ae7
Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
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Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
2018-09-30 22:42:57 +02:00
c8774f0a11
Un-bump version number.
2018-08-31 23:22:52 +02:00
c6b77dfffd
Initial work towards Heretic compat.
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Bump ZScript version to 3.6.
2018-08-31 15:30:55 +02:00
be4829cd31
Merged HITOWNER branch, bumped GZDoom version requirement to 3.5.1.
2018-08-25 22:45:55 +02:00
b24ee842ba
Implemented "six degrees of freedom" movement for guided redeemer missiles (reload/zoom for manual tilt control).
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Made part of the guided redeemer reticle rotate according to the missile's roll just to show off Shape2D.
2018-08-14 02:57:44 +02:00
b69a5cfe05
Update the ZScript version too
2018-06-07 01:04:25 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
bcab8e79ae
Progress continues. Many things have been added. Pulsegun is complete.
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I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
73e8e8ada9
Finished biorifle, began work on pulsegun.
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Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00
d718eb6a9c
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
356219ae5c
First public commit.
2018-05-15 02:22:27 +02:00