Commit graph

6 commits

Author SHA1 Message Date
4580076f83 Fix dead players sliding with UT physics on.
Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:26:09 +01:00
35ee056d7a Add separate player classes for separate sounds and whatnot.
Fully implement UT movement for all modes (walk, swim, fly).
2018-12-28 19:10:35 +01:00
0c1bc223e4 Cleaned all models of unreferenced vertices (will clean unused animations eventually).
Added border flat.
2018-05-24 21:25:23 +02:00
7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
356219ae5c First public commit. 2018-05-15 02:22:27 +02:00